Burst of Wind: Difference between revisions
Jump to navigation
Jump to search
ROWiki>Zergling565 1.0.8 update: casting time decreased |
Joshua2504 (talk | contribs) m 10 revisions imported |
||
(7 intermediate revisions by 7 users not shown) | |||
Line 4: | Line 4: | ||
| position = 3 | | position = 3 | ||
| type = Constant | | type = Constant | ||
| summary = [[Dizzy| | | summary = [[Dizzy|Dizzies]] and damages an opponent. | ||
| description = A burst of wind leaves the opponent dizzy. | | description = A burst of wind leaves the opponent dizzy. | ||
| affects = Single opponent | | affects = Single opponent | ||
Line 10: | Line 10: | ||
| range = 0 | | range = 0 | ||
| cooldown = 40 | | cooldown = 40 | ||
| gcd = Short | |||
| cost = 130,160,190,220,250 | | cost = 130,160,190,220,250 | ||
| duration = | | duration = 4,5,6,7,9 | ||
| debuff = [[Dizzy]] | | debuff = [[Dizzy]] | ||
| quote = "You will most likely go deaf for a good minute" | | quote = "You will most likely go deaf for a good minute" | ||
<noinclude> | <noinclude> | ||
| notes = | | notes = Burst of Wind is extremely effective against [[Mages]] with it's long duration, short cast time and range 0. Therefore, it is an excellent way to disable enemy conjurers, even those in the rear. | ||
Also, it is the [[Crowd Control]] skill with the longest range (up to 50-51 meters when buffed), which enables the [[Marksman]] to begin any fight with the advantage. | |||
After patch 1.7.7 blunt damage has been removed. This doesn't allow this power to be cast on targets buffed with [[Divine Intervention]] anymore. | |||
===Documented changes=== | |||
*Version 1.7.8 (2011/9/15): Duration changed | |||
*Version 1.7.7 (2011/8/30): Blunt damage has been removed from the spell. | |||
</noinclude>}}</onlyinclude> | </noinclude>}}</onlyinclude> |
Latest revision as of 17:56, 6 November 2020
"You will most likely go deaf for a good minute"
Burst of Wind is a Marksman power: the 3rd of the Arrow Mastery discipline.
![]() A burst of wind leaves the opponent dizzy.
|
Type: Constant |
Discipline level: 5 | |
Character level: 9 | |
Affects: Single opponentCasting time: 0.5s Range: Weapon rangeCooldown time: 40sGlobal Cooldown: Short |
Power level | Level 1 | Level 2 | Level 3 | Level 4 | Level 5 |
---|---|---|---|---|---|
Mana cost | 130 | 160 | 190 | 220 | 250 |
Spell duration | 4s | 5s | 6s | 7s | 9s |
Debuffs on enemies | |||||
Dizzy |
Notes
Burst of Wind is extremely effective against Mages with it's long duration, short cast time and range 0. Therefore, it is an excellent way to disable enemy conjurers, even those in the rear. Also, it is the Crowd Control skill with the longest range (up to 50-51 meters when buffed), which enables the Marksman to begin any fight with the advantage.
After patch 1.7.7 blunt damage has been removed. This doesn't allow this power to be cast on targets buffed with Divine Intervention anymore.
Documented changes
- Version 1.7.8 (2011/9/15): Duration changed
- Version 1.7.7 (2011/8/30): Blunt damage has been removed from the spell.