Recharged Arrows: Difference between revisions

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     | position    = 1
     | position    = 1
     | type        = Activable
     | type        = Activable
     | description = The marksman channels his vital energy into the arrow to increase its damage. The spell does not end until deactivated.  Each arrow costs 25 mana above per level cost.
    | summary    = [[Activable]] skill. Each normal hit does increased damage but requires [[mana]].
     | casting     = <!-- Casting time (number only) -->
     | description = The marksman channels her vital energy into arrows to improve damage. Only the basic attack is affected by this power.
     | range      = <!-- Range (number only) -->
     | affects     = Self
     | casting    = 0
     | cooldown    = 15
     | cooldown    = 15
     | area        = <!-- Area affected (number only) -->
     | gcd        = Short
     | cost        = 40,50,60,70,80;
     | cost        = 40,55,70,85,100; Extra mana cost per arrow: 20, 25, 30, 35, 40; Extra health cost per arrow: 10, 15, 20, 25, 30
    | duration    = <!-- Duration of skill (only for Constant/Activable) (number only) -->
     | buff        = Weapon Damage Bonus: +20%,+25%,+30%,+35%,+40%
    | damage      = <!-- Damage to enemy health/mana -->
     | quote       = "You noticed? These have a special something"
    | debuff      = <!-- Any negative status changes or effects to enemies --> 
 
    | selfdebuff  = <!-- Any negative status changes or effects to self --> 
<noinclude>
    | restore    = <!-- Increases to self/ally health/mana -->
    | notes = A nice way to increase a [[Marksman|Marksman's]] damage from normal hits. This skill does not affect powers.
     | buff        = Damage Bonus: +20%,+25%,+30%,+35%,+40%
   
     | other       = <!-- Any other per-level values -->
===Documented changes===
}}</onlyinclude>
*Version 1.10.9 (2014/8/28): Health/Mana cost per arrow were modified.
*Version 1.9.6 (2012/8/6): Health cost per arrow was added.
*Version 0.9.13 (2007/6/14): Added, replacing Wasp Sting.
 
</noinclude>}}</onlyinclude>

Latest revision as of 17:56, 6 November 2020

"You noticed? These have a special something"


Recharged Arrows is a Marksman power: the 1st of the Arrow Mastery discipline.

The marksman channels her vital energy into arrows to improve damage. Only the basic attack is affected by this power.
Type: Activable
Discipline level: 1
Character level: 1
Affects: SelfCasting time: 0s (Instant)Cooldown time: 15sGlobal Cooldown: Short
Power level Level 1 Level 2 Level 3 Level 4 Level 5
 
Mana cost 40 55 70 85 100
Extra mana cost per arrow 20 25 30 35 40
Extra health cost per arrow 10 15 20 25 30
 
Buffs
Weapon Damage Bonus +20% +25% +30% +35% +40%

Notes

A nice way to increase a Marksman's damage from normal hits. This skill does not affect powers.

Documented changes

  • Version 1.10.9 (2014/8/28): Health/Mana cost per arrow were modified.
  • Version 1.9.6 (2012/8/6): Health cost per arrow was added.
  • Version 0.9.13 (2007/6/14): Added, replacing Wasp Sting.