Mana Communion: Difference between revisions

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<onlyinclude>{{skill | {{{1|}}} | name = Mana Communion
{{skill | {{{1|}}} | name = Mana Communion
    | class      = Mage
  | class      = Mage
    | discipline  = Staff Mastery
  | discipline  = Mana Control
    | position    = 8
  | position    = 9
    | type        = Aura
  | type        = Aura
     | description = The Mage creates a zone of Mana Regeneration for his allies.
  | summary     =
    | affects    = Self & nearby allies
  | description = The wizard creates a mana regeneration zone in which the allies can recover.
    | casting    = 1
  | affects    = Self & nearby allies
    | cooldown    = 120
  | casting    = 1
    | area        = 10
  | cooldown    = 120
    | cost        = 440,480,520,560,600
  | gcd        = Very Short
    | duration    = 60
  | area        = 6
    | restore    = Mana (per second):10,15,20,25,30
  | cost        = 440,480,520,560,600
    | quote      =
  | duration    = 60
  | restore    = [[Mana]] (per second): +5,+7,+9,+12,+15
  | quote      = "An experienced mage can open his reserve as a fountain, for everyone to drink"
  | notes      =
[[File:Mana_communion2.png|thumb|A conjurer running Mana Communion]]
Mana communion can be recognized as a small cone of blue light that appears at the mage's feet. For allies in the area of effect having their mana recharged, the mana amount will show every second above their heads in blue text.


<noinclude>
Note that for level 3 and above (with [[Insightful]], it starts at level 2), mana gained by the mage will be more than the mana cost of the spell.
    | notes      =
Mana communion is an incredibly effective support spell. It strenghtens the back-lines helping archers, warlocks and other conjurers too, to use a higher number of skills without having to worry about their mana. Sometimes it can also be used in the frontlines, with devastating effects produced by mana-pumped warriors. It is a great combination with [[Greater Healing]]. However, rounding up big groups in small areas creates a weakness towards enemy area spells. This skill is also very useful for group [[experience|leveling]]


Mana communion can be recognized as a small cone of blue light that appears at the conjurer's feet. For allies in the having their mana recharged the mana amount will show in blue every second above their heads.
===Documented changes===
</noinclude>
*Version 1.6.3 (2010/9/21): Moved from Staff Mastery discipline to Mana Control discipline.
}}</onlyinclude>
*Version 1.0.6 (2009/5/21): Area of effect reduced to 6m. Mana per second restored reduced significantly.
*Version 1.0.5 (2009/4/7): Effect no longer blocked by obstacles.
}}

Latest revision as of 17:56, 6 November 2020

"An experienced mage can open his reserve as a fountain, for everyone to drink"


Mana Communion is a Mage power: the 9th of the Mana Control discipline.

The wizard creates a mana regeneration zone in which the allies can recover.
Type: Aura
Discipline level: 17
Character level: 33
Affects: Self & nearby alliesCasting time: 1sArea: 6mCooldown time: 120sGlobal Cooldown: Very Short
Power level Level 1 Level 2 Level 3 Level 4 Level 5
 
Mana cost 440 480 520 560 600
Spell duration 60s
 
Restore
Mana (per second) +5 +7 +9 +12 +15

Notes

A conjurer running Mana Communion

Mana communion can be recognized as a small cone of blue light that appears at the mage's feet. For allies in the area of effect having their mana recharged, the mana amount will show every second above their heads in blue text.

Note that for level 3 and above (with Insightful, it starts at level 2), mana gained by the mage will be more than the mana cost of the spell.

Documented changes

  • Version 1.6.3 (2010/9/21): Moved from Staff Mastery discipline to Mana Control discipline.
  • Version 1.0.6 (2009/5/21): Area of effect reduced to 6m. Mana per second restored reduced significantly.
  • Version 1.0.5 (2009/4/7): Effect no longer blocked by obstacles.