Arcane Projection: Difference between revisions

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<onlyinclude>{{skill | {{{1|}}} | name = Arcane Projection
<onlyinclude>{{skill | {{{1|}}} | name = Arcane Projection
    | class      = Mage
  | class      = Mage
    | discipline  = Staff Mastery
  | discipline  = Staff Mastery
    | position    = 3
  | position    = 3
    | type        = Constant
  | type        = Constant
     | description = The Mage increases his attack range.
  | summary     = Gives higher [[weapon range]] for some time.
     | casting    = 1
  | description = The Mage increases his attack range.
    | range      = <!-- Range (number only) -->
  | affects     = Self
    | cooldown    = 80
  | casting    = 1
    | area        = <!-- Area affected (number only) -->
  | cooldown    = 80
    | cost        = 60,75,90,105,120
  | gcd        = Very Short
    | duration    = 20,30,40,50,60
  | cost        = 60,75,90,105,120
    | damage      = <!-- Damage to enemy health/mana -->
  | duration    = 20,30,40,50,60
    | debuff      = <!-- Any negative status changes or effects to enemies --> 
  | buff        = [[Attack Range]]: +15%
    | selfdebuff  = <!-- Any negative status changes or effects to self --> 
  | quote      = "I'm a mage, I'm not limited by things like range"
    | restore    = <!-- Increases to self/ally health/mana -->
 
    | buff        = Attack Range: +15%
<noinclude>
    | other      = <!-- Any other per-level values -->
  | notes = <!-- type general notes on power under here -->
    | quote      = "I'm a mage, I'm not limited by things like range"
This spell has two main quite different uses. The first one is to use it with normal hits, meaning probably the character is a [[Staff Mastery|staff master]]. The player would then use it combined with strong normal hits to become some sort of mage-marksman able to deal strong magical normal hits at a long range.
}}</onlyinclude>
 
The second one is to combine it with [[Sultar's Terror]] and a 30 range staff. This means the player can release this strong spell from a safe distance, or if he can pull it, flank the enemy and use the extended range to avoid the objective from getting too far and canceling it. However, the spell has a quite noticeable visual and sound effect that often makes the [[Warlock]] a priority target.
 
</noinclude>}}</onlyinclude>

Latest revision as of 17:56, 6 November 2020

"I'm a mage, I'm not limited by things like range"


Arcane Projection is a Mage power: the 3rd of the Staff Mastery discipline.

The Mage increases his attack range.
Type: Constant
Discipline level: 5
Character level: 9
Affects: SelfCasting time: 1sCooldown time: 80sGlobal Cooldown: Very Short
Power level Level 1 Level 2 Level 3 Level 4 Level 5
 
Mana cost 60 75 90 105 120
Spell duration 20s 30s 40s 50s 60s
 
Buffs
Attack Range +15%

Notes

This spell has two main quite different uses. The first one is to use it with normal hits, meaning probably the character is a staff master. The player would then use it combined with strong normal hits to become some sort of mage-marksman able to deal strong magical normal hits at a long range.

The second one is to combine it with Sultar's Terror and a 30 range staff. This means the player can release this strong spell from a safe distance, or if he can pull it, flank the enemy and use the extended range to avoid the objective from getting too far and canceling it. However, the spell has a quite noticeable visual and sound effect that often makes the Warlock a priority target.