Spell Elude: Difference between revisions

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   | class      = Archer
   | class      = Archer
   | discipline  = Evasion
   | discipline  = Evasion
   | position    = 7
   | position    = 6
   | type        = Constant
   | type        = Constant
   | summary    = Increases spell [[resist]] chance.
   | summary    = Increases spell [[resist]] chance.
Line 8: Line 8:
   | affects    = Self
   | affects    = Self
   | casting    = 0
   | casting    = 0
  | range      = <!-- Range (number only) -->
   | cooldown    = 120
   | cooldown    = 120
   | area        = <!-- Area affected (number only) -->
   | gcd        = Short
   | cost        = 200,225,250,275,300
   | cost        = 200,225,250,275,300
   | duration    = 40,50,60,70,80
   | duration    = 40,50,60,70,80
  | damage      = <!-- Damage to enemy health/mana -->
   | buff        = [[Spell resistance]]: +15,+25,+35,+45,+55
  | debuff      = <!-- Any negative status changes or effects to enemies --> 
  | selfdebuff  = <!-- Any negative status changes or effects to self --> 
  | restore    = <!-- Increases to self/ally health/mana -->
   | buff        = Resist power: +15,+25,+35,+45,+55
  | other      = <!-- Any other per-level values -->
   | quote      = "Wow, you sure wasted a lot of mana in that"
   | quote      = "Wow, you sure wasted a lot of mana in that"


<noinclude>
<noinclude>
   | notes = <!-- type general notes on power under here -->
   | notes = Spell Elude can help [[Archers]] resist spells, most importantly [[Crowd Control]] powers. It is similar to [[Son of the Wind]], but has a smaller effect and longer duration.
 
The animation appears as a transparent blue ellipsoid around the [[Archer]] before disappearing.
 
===Documented changes===
*Version 1.0.0 (2008/12/17): Now increases the archer's spell resistance instead of giving a fixed chance to resist powers. Duration reduced significantly. Cooldown reduced.


</noinclude>}}</onlyinclude>
</noinclude>}}</onlyinclude>

Latest revision as of 17:56, 6 November 2020

"Wow, you sure wasted a lot of mana in that"


Spell Elude is a Archer power: the 6th of the Evasion discipline.

The archer moves constantly to reduce enemy spell impact chances.
Type: Constant
Discipline level: 11
Character level: 21
Affects: SelfCasting time: 0s (Instant)Cooldown time: 120sGlobal Cooldown: Short
Power level Level 1 Level 2 Level 3 Level 4 Level 5
 
Mana cost 200 225 250 275 300
Spell duration 40s 50s 60s 70s 80s
 
Buffs
Spell resistance +15 +25 +35 +45 +55

Notes

Spell Elude can help Archers resist spells, most importantly Crowd Control powers. It is similar to Son of the Wind, but has a smaller effect and longer duration.

The animation appears as a transparent blue ellipsoid around the Archer before disappearing.

Documented changes

  • Version 1.0.0 (2008/12/17): Now increases the archer's spell resistance instead of giving a fixed chance to resist powers. Duration reduced significantly. Cooldown reduced.