Vital Surrender: Difference between revisions

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<onlyinclude>{{skill | {{{1|}}} | name = Vital Surrender
<onlyinclude>{{skill | {{{1|}}} | name = Vital Surrender
    | class      = Conjurer
  | class      = Conjurer
    | discipline  = Life
  | discipline  = Life
    | position    = 8
  | position    = 8
    | type        = Direct
  | type        = Direct
     | description = Conjurer transmutes his body into energy to restore nearby allies to life.
  | summary     = The conjurer revives nearby allies but automatically respawns at [[save]].
     | casting    = 2
  | description = Conjurer transmutes his body into energy to restore nearby allies to life.
    | range      = <!-- N/A -->
  | affects     = Multiple allies
    | cooldown    = 180
  | casting    = 2
    | area        = 20
  | cooldown    = 180
    | cost        = 220, 260, 300, 340, 380
  | area        = 20
    | duration    = <!-- N/A -->
  | cost        = 220, 260, 300, 340, 380
    | damage      = <!-- N/A -->
  | selfdebuff  = Instant teleport to [[save altar]]
    | debuff      = <!-- N/A --> 
  | restore    = Revives allies & restores their health: 2 allies - Health +25%, 3 allies - Health +25%, 3 allies - Health +50%, 4 allies - Health +50%, 4 allies - Health +75%
    | selfdebuff  = Death and automatic respawn at save
  | buff        = [[Resurrection dizziness]]
    | restore    = <!-- N/A -->
  | quote      = "A doctor can heal. A saint can guide. A martyr can do miracles"
    | buff        = <!-- N/A -->
    | other      = Revives allies & restores their health: 2 allies - 25%, 3 allies - 25%, 3 allies - 50%, 4 allies - 50%, 5 allies - 75%
    | quote      = "A doctor can heal. A saint can guide. A martyr will inspire"
}}</onlyinclude>


'''Notes:'''
<noinclude>
  | notes      =


Vital surrender is a desperate messure and should only be used at desperate times. A dead and respawned conjurer is no good in a battle. It is useful if, for example, a conjurer ends up facing two oponents and realm allies are dead nearby. Alone he stands no chance, so he sacrifices to revive four allies, wich will most likely end up in victory.
'''This power is no longer present in the game.'''
 
 
Along with reviving allies, this spell also gives them the full 2 minutes of [[resurrection dizziness]], so they can't be attacked until this time is up or they cast a power. However Vital Surrender is a desperate measure and should only be used at desperate times. A dead and respawned conjurer is no good in a battle. It is useful if, for example, a conjurer ends up facing two oponents and realm allies are dead nearby. Alone he stands no chance, so he sacrifices to revive four allies, which will most likely end up in victory.
 
Because of the rarity of circumstances where this spell would be useful, few conjurers put [[power points|points]] into it.
 
===Documented changes===
*Version 0.9.24 (2007/12/5): Casting time reduced to 2 seconds.
*Version 0.9.23 (2007/11/9): One more player per level is resurrected. Casting time reduced to 3 seconds.
*Version 0.9.20 (2007/8/31): Added.
 
</noinclude>}}</onlyinclude>
[[Category:Removed Powers]]

Latest revision as of 17:56, 6 November 2020

"A doctor can heal. A saint can guide. A martyr can do miracles"


Vital Surrender is a Conjurer power: the 8th of the Life discipline.

Conjurer transmutes his body into energy to restore nearby allies to life.
Type: Direct
Discipline level: 15
Character level: 29
Affects: Multiple alliesCasting time: 2sArea: 20mCooldown time: 180sGlobal Cooldown:
Power level Level 1 Level 2 Level 3 Level 4 Level 5
 
Mana cost 220 260 300 340 380
 
Debuffs on self
Instant teleport to save altar
 
Restore
Revives allies & restores their health 2 allies - Health +25% 3 allies - Health +25% 3 allies - Health +50% 4 allies - Health +50% 4 allies - Health +75%
 
Buffs
Resurrection dizziness

Notes

This power is no longer present in the game.


Along with reviving allies, this spell also gives them the full 2 minutes of resurrection dizziness, so they can't be attacked until this time is up or they cast a power. However Vital Surrender is a desperate measure and should only be used at desperate times. A dead and respawned conjurer is no good in a battle. It is useful if, for example, a conjurer ends up facing two oponents and realm allies are dead nearby. Alone he stands no chance, so he sacrifices to revive four allies, which will most likely end up in victory.

Because of the rarity of circumstances where this spell would be useful, few conjurers put points into it.

Documented changes

  • Version 0.9.24 (2007/12/5): Casting time reduced to 2 seconds.
  • Version 0.9.23 (2007/11/9): One more player per level is resurrected. Casting time reduced to 3 seconds.
  • Version 0.9.20 (2007/8/31): Added.