Evasive Tactics: Difference between revisions

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New page: <onlyinclude>{{skill | {{{1|}}} | name = {{subst:PAGENAME}} | class = Archer | discipline = Evasion | position = 3 | type = Constant | description...
 
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<onlyinclude>{{skill | {{{1|}}} | name = Evasive Tactics
<onlyinclude>{{skill | {{{1|}}} | name = Evasive Tactics
    | class      = Archer
  | class      = Archer
    | discipline  = Evasion
  | discipline  = Evasion
    | position    = 3
  | position    = 3
    | type        = Constant
  | type        = Constant
     | description = The archer fires while dodging. Defenses increase, but attack effectiveness decreases.
  | summary     = Temporarily increases armour.
    | casting     = <!-- Casting time (number only) -->
  | description = The archer fires while dodging. Defenses increase, but attack effectiveness decreases.
     | range      = <!-- Range (number only) -->
  | affects     = Self
    | cooldown    = 50
  | casting     = 0
    | area        = <!-- Area affected (number only) -->
  | cooldown    = 50
    | cost        = 70,100,130,160,190
  | gcd        = Short
    | duration    = 40
  | cost        = 70,100,130,160,190
    | damage      = <!-- Damage to enemy health/mana -->
  | duration    = 40
    | debuff      = Hit chance: -20%,-25%,-30%,-35%,-40%
  | selfdebuff  = [[Hit chance]]: -20%,-25%,-30%,-35%,-40%
    | selfdebuff  = <!-- Any negative status changes or effects to self --> 
  | buff        = [[Protection]]:5%,15%,25%,35%,45%
    | restore    = <!-- Increases to self/ally health/mana -->
  | quote      = "Drunken-boxing helps absorbing damage. Too bad it also gives drunken-like accuracy"
    | buff        = <!-- Any positive status changes/effects to self/allies -->
 
    | other      = <!-- Any other per-level values -->
<noinclude>
}}</onlyinclude>
  | notes = Evasive Tactics can be useful in lowering damage from enemy attacks. In combination with powers that increase [[Hit chance|Hit Chance]], such as [[Eagle's Eye]], [[Duelist]] or [[Hawk's Gaze]], [[Archers]] can gain protection without losing accuracy.
 
===Documented changes===
*Version 1.10.9 (2014/8/28): Protection bonus reduced by 10% on all levels.
*Version 1.0.0 (2008/12/17): Protection bonus reduced. Duration reduced.
 
</noinclude>}}</onlyinclude>

Latest revision as of 17:56, 6 November 2020

"Drunken-boxing helps absorbing damage. Too bad it also gives drunken-like accuracy"


Evasive Tactics is a Archer power: the 3rd of the Evasion discipline.

The archer fires while dodging. Defenses increase, but attack effectiveness decreases.
Type: Constant
Discipline level: 5
Character level: 9
Affects: SelfCasting time: 0s (Instant)Cooldown time: 50sGlobal Cooldown: Short
Power level Level 1 Level 2 Level 3 Level 4 Level 5
 
Mana cost 70 100 130 160 190
Spell duration 40s
 
Debuffs on self
Hit chance -20% -25% -30% -35% -40%
 
Buffs
Protection 5% 15% 25% 35% 45%

Notes

Evasive Tactics can be useful in lowering damage from enemy attacks. In combination with powers that increase Hit Chance, such as Eagle's Eye, Duelist or Hawk's Gaze, Archers can gain protection without losing accuracy.

Documented changes

  • Version 1.10.9 (2014/8/28): Protection bonus reduced by 10% on all levels.
  • Version 1.0.0 (2008/12/17): Protection bonus reduced. Duration reduced.