Distracting Shot: Difference between revisions

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   | notes = Stuns are useful in incapacitating a threat for a period of time. This allows the [[Archer|Archer's]] allies to focus on one target or escape. As with all stuns, attacking a [[Stun|stunned]] target will cancel the effect. Distracting Shot does no damage and cannot be cast on targets buffed with [[Divine Intervention]].
   | notes = Stuns are useful in incapacitating a threat for a period of time. This allows the [[Archer|Archer's]] allies to focus on one target or escape. As with all stuns, attacking a [[Stun|stunned]] target will cancel the effect. Distracting Shot does no damage and cannot be cast on targets buffed with [[Divine Intervention]].


Documented Changes:
===Documented Changes:===
*Version 1.10.9: Duration reduced to 4-8s. Cooldown reduced to 50s. Mana cost reduced.
*Version 1.10.9: Duration reduced to 4-8s. Cooldown reduced to 50s. Mana cost reduced.


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Latest revision as of 17:56, 6 November 2020

"Hey! Catch!"


Distracting Shot is a Archer power: the 9th of the Tricks discipline.

A random shot distracts the opponent, who fails to react.
Type: Constant
Discipline level: 17
Character level: 33
Affects: Single opponentCasting time: 1s Range: 25mCooldown time: 50sGlobal Cooldown: Short
Power level Level 1 Level 2 Level 3 Level 4 Level 5
 
Mana cost 75 100 125 150 175
Spell duration 4s 5s 6s 7s 8s
 
Debuffs on enemies
Stun

Notes

Stuns are useful in incapacitating a threat for a period of time. This allows the Archer's allies to focus on one target or escape. As with all stuns, attacking a stunned target will cancel the effect. Distracting Shot does no damage and cannot be cast on targets buffed with Divine Intervention.

Documented Changes:

  • Version 1.10.9: Duration reduced to 4-8s. Cooldown reduced to 50s. Mana cost reduced.