Dirty Fighting: Difference between revisions
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<onlyinclude>{{skill | {{{1|}}} | name = Dirty | <onlyinclude>{{skill | {{{1|}}} | name = Dirty Fighting | ||
| class = Archer | |||
| discipline = Tricks | |||
| position = 6 | |||
| type = Constant | |||
| description = The Archer improves short range damage. | | summary = Reduces [[range]] but increases base damage. | ||
| casting = | | description = The Archer improves short range damage. | ||
| affects = Self | |||
| casting = 0 | |||
| cooldown = 30 | |||
| gcd = Short | |||
| cost = 120,140,160,180,200 | |||
| duration = 10,15,20,25,30 | |||
| selfdebuff = Attack range: -50% | |||
| buff = Weapon Damage bonus: +30% | |||
| quote = "You wanna melee? Let's melee!" | |||
<noinclude> | |||
}}</onlyinclude> | | notes = Dirty Fighting can be nice while in close combat with enemies. Though since archers are not particularly built for close combat like [[Warriors]] and tend try to keep range, it makes this power slightly situational. The power can be recognized as golden glow around the [[Archer|Archer's]] hands for the duration of the spell. | ||
===Documented changes=== | |||
*Version 0.9.20 (2007/8/31): Added. | |||
</noinclude>}}</onlyinclude> |
Latest revision as of 17:56, 6 November 2020
"You wanna melee? Let's melee!"
Dirty Fighting is a Archer power: the 6th of the Tricks discipline.
![]() The Archer improves short range damage.
|
Type: Constant |
Discipline level: 11 | |
Character level: 21 | |
Affects: SelfCasting time: 0s (Instant)Cooldown time: 30sGlobal Cooldown: Short |
Power level | Level 1 | Level 2 | Level 3 | Level 4 | Level 5 |
---|---|---|---|---|---|
Mana cost | 120 | 140 | 160 | 180 | 200 |
Spell duration | 10s | 15s | 20s | 25s | 30s |
Debuffs on self | |||||
Attack range | -50% | ||||
Buffs | |||||
Weapon Damage bonus | +30% |
Notes
Dirty Fighting can be nice while in close combat with enemies. Though since archers are not particularly built for close combat like Warriors and tend try to keep range, it makes this power slightly situational. The power can be recognized as golden glow around the Archer's hands for the duration of the spell.
Documented changes
- Version 0.9.20 (2007/8/31): Added.