Stunning Fist: Difference between revisions

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<onlyinclude>{{skill | {{{1|}}} | name = Stunning Fist
<onlyinclude>{{skill | {{{1|}}} | name = Stunning Fist
    | class      = Archer
  | class      = Archer
    | discipline  = Tricks
  | discipline  = Tricks
    | position    = 3
  | position    = 3
    | type        = Constant
  | type        = Constant
     | description = Rapid punch to the nose with the hand that holds the bow.
  | summary     = Close range spell which stuns the target.
     | casting    = 0
  | description = Rapid punch to the nose with the hand that holds the bow.
    | range      = <!-- Range (number only) -->
  | affects     = Single opponent
    | cooldown    = 45
  | casting    = 0.5
    | area        = <!-- Area affected (number only) -->
  | cooldown    = 45
    | cost        = 120,140,160,180,200
  | gcd        = Short
    | duration    = 5,6,7,8,9
  | cost        = 120,140,160,180,200
    | damage      = Blunt: 150-200,225-300,300-400,375-500,400-600
  | duration    = 2,3,4,5,6
    | debuff      = Cannot attack
  | damage      = Blunt: 150-200,225-300,300-400,375-500,400-600
    | selfdebuff  = <!-- Any negative status changes or effects to self --> 
  | debuff      = [[Stun]]
    | restore    = <!-- Increases to self/ally health/mana -->
  | quote      = "Gotcha! At this range you won't be able to... THUD"
    | buff        = <!-- Any positive status changes/effects to self/allies -->
 
    | other      = <!-- Any other per-level values -->
<noinclude>
    | quote      = "Gotcha! At this range you won't be able to... THUD"
  | notes = Stunning Fist works at Melee range. The [[Crowd Control]] was changed from a [[Cannot attack]] to a [[Stun]] in version 1.7.7. Stunning fist is one of the few [[Archer]] crowd controls that has damage, allowing it to bypass [[Divine Intervention]].
}}</onlyinclude>
 
While the effect is powerful, Archers should remain cautious as they must be in melee range to cast the power, and the effect can be broken by another ally attacking the target.
 
===Documented changes===
*Version 1.10.9 (2014/8/28): Removed the random chance portion of the stun. Duration modified to 2-6 s.
*Version 1.7.7 (2011/8/30): The cannot attack effect has been replaced by the stun effect.
*Version 1.0.0 (2008/12/17): Duration reduced. Now has a chance of success. Now has a casting time.
 
 
</noinclude>}}</onlyinclude>

Latest revision as of 17:56, 6 November 2020

"Gotcha! At this range you won't be able to... THUD"


Stunning Fist is a Archer power: the 3rd of the Tricks discipline.

Rapid punch to the nose with the hand that holds the bow.
Type: Constant
Discipline level: 5
Character level: 9
Affects: Single opponentCasting time: 0.5sCooldown time: 45sGlobal Cooldown: Short
Power level Level 1 Level 2 Level 3 Level 4 Level 5
 
Mana cost 120 140 160 180 200
Spell duration 2s 3s 4s 5s 6s
 
Damage to enemies
Blunt 150-200 225-300 300-400 375-500 400-600
 
Debuffs on enemies
Stun

Notes

Stunning Fist works at Melee range. The Crowd Control was changed from a Cannot attack to a Stun in version 1.7.7. Stunning fist is one of the few Archer crowd controls that has damage, allowing it to bypass Divine Intervention.

While the effect is powerful, Archers should remain cautious as they must be in melee range to cast the power, and the effect can be broken by another ally attacking the target.

Documented changes

  • Version 1.10.9 (2014/8/28): Removed the random chance portion of the stun. Duration modified to 2-6 s.
  • Version 1.7.7 (2011/8/30): The cannot attack effect has been replaced by the stun effect.
  • Version 1.0.0 (2008/12/17): Duration reduced. Now has a chance of success. Now has a casting time.