Unstoppable Madness: Difference between revisions

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   | position    = 10
   | position    = 10
   | type        = Constant
   | type        = Constant
   | summary    = The barbarian gains big resistance to [[dizzy]], [[immobilize]], [[freeze]], [[stun]] and [[knockdown]].
   | summary    = The barbarian gains big resistance to [[dizzy]], [[immobilize]], [[freeze]], [[stun]] and [[knock down]].
   | description = The barbarian enters a madness state in which he is almost immune to crowd control attempts.
   | description = The barbarian enters a madness state in which he is almost immune to crowd control attempts.
   | affects    = Self
   | affects    = Self
   | casting    = 1.5
   | casting    = 0
   | cooldown    = 180
   | cooldown    = 40
   | cost        = 250,300,350,400,450
  | gcd        = Very Short
   | duration    = 21,27,33,39,45
   | cost        = 220, 240, 260, 280, 300
   | buff        = [[Resist]] [[stun]]: 70%,75%,80%,85%,90%;
   | duration    = 5, 6, 7, 8, 10
                    [[Resist]] [[knock]]: 70%,75%,80%,85%,90%;
   | buff        = Resist [[stun]]: 70%,75%,80%,85%,90%;
                    [[Resist]] [[dizzy]]: 70%,75%,80%,85%,90%;
                  Resist [[knock]]: 70%,75%,80%,85%,90%;
                    [[Resist]] [[freeze]]: 70%,75%,80%,85%,90%;
                  Resist [[dizzy]]: 70%,75%,80%,85%,90%;
                    [[Resist]] [[immobilize]]: 70%,75%,80%,85%,90%
                  Resist [[freeze]]: 70%,75%,80%,85%,90%;
                  Resist [[cannot attack]]: 70%, 75%, 80%, 85%, 90%;
                  Resist [[immobilize]]: 70%,75%,80%,85%,90%;
                 
 
   | quote        = "You can't mind control someone that has lost his mind"
   | quote        = "You can't mind control someone that has lost his mind"


<noinclude>
<noinclude>
   | notes =
   | notes =
Given their medium defense and melee attacks, barbarians are rather weak against high damage ranged classes. [[Warlock]]s and [[marksmen]] are always a difficult battle, since they can deal lots of damage and [[crowd control|cc]] the barb everytime he gets close. This power however can turn the tables and make a barbarian virtually unstoppable. Ranged classes will sometimes not be able to react quickly to their failed attempts of crowd control.
Given their medium defense and melee attacks, barbarians are rather weak against high damage ranged classes. [[Warlock]]s and [[marksmen]] are always a difficult battle, since they can deal lots of damage and [[Crowd Control]] the [[Barbarian]] every time he gets close. This power however can turn the tables and make a barbarian virtually unstoppable. Ranged classes will sometimes not be able to react quickly to their failed attempts of crowd control.
 
===Documented changes===
*Version 1.6.3 (2010/9/21): Duration reduced to 10 seconds in all levels. New resistance added: cannot attack. Resistance levels adjusted to 40% to 90% from level 1 to 5. Mana reduced to 220-300. Cooldown reduced to 40 seconds.
*Version 0.9.28 92009/2/26): Added immobilize resistance.  


</noinclude>}}</onlyinclude>
</noinclude>}}</onlyinclude>

Latest revision as of 17:56, 6 November 2020

"You can't mind control someone that has lost his mind"


Unstoppable Madness is a Barbarian power: the 10th and final of the Warcries discipline.

The barbarian enters a madness state in which he is almost immune to crowd control attempts.
Type: Constant
Discipline level: 19
Character level: 37
Affects: SelfCasting time: 0s (Instant)Cooldown time: 40sGlobal Cooldown: Very Short
Power level Level 1 Level 2 Level 3 Level 4 Level 5
 
Mana cost 220 240 260 280 300
Spell duration 5s 6s 7s 8s 10s
 
Buffs
Resist stun 70% 75% 80% 85% 90%
Resist knock 70% 75% 80% 85% 90%
Resist dizzy 70% 75% 80% 85% 90%
Resist freeze 70% 75% 80% 85% 90%
Resist cannot attack 70% 75% 80% 85% 90%

Notes

Given their medium defense and melee attacks, barbarians are rather weak against high damage ranged classes. Warlocks and marksmen are always a difficult battle, since they can deal lots of damage and Crowd Control the Barbarian every time he gets close. This power however can turn the tables and make a barbarian virtually unstoppable. Ranged classes will sometimes not be able to react quickly to their failed attempts of crowd control.

Documented changes

  • Version 1.6.3 (2010/9/21): Duration reduced to 10 seconds in all levels. New resistance added: cannot attack. Resistance levels adjusted to 40% to 90% from level 1 to 5. Mana reduced to 220-300. Cooldown reduced to 40 seconds.
  • Version 0.9.28 92009/2/26): Added immobilize resistance.