Unstoppable Madness: Difference between revisions

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<onlyinclude>{{skill | {{{1|}}} | name = Unstoppable Madness
<onlyinclude>{{skill | {{{1|}}} | name = Unstoppable Madness
    | class      = Barbarian
  | class      = Barbarian
    | discipline  = Warcries
  | discipline  = Warcries
    | position    = 10
  | position    = 10
    | type        = Constant
  | type        = Constant
     | description = The barbarian enters a madness state in which he is almost immune to crowd control attempts.
  | summary     = The barbarian gains big resistance to [[dizzy]], [[immobilize]], [[freeze]], [[stun]] and [[knock down]].
    | casting     = 2
  | description = The barbarian enters a madness state in which he is almost immune to crowd control attempts.
     | range      = <!-- Range (number only) -->
  | affects     = Self
    | cooldown    = 180
  | casting     = 0
    | area        = <!-- Area affected (number only) -->
  | cooldown    = 40
    | cost        = 250,300,350,400,450
  | gcd        = Very Short
    | duration    = 20,30,40,50,60
  | cost        = 220, 240, 260, 280, 300
    | damage      = <!-- Damage to enemy health/mana -->
  | duration    = 5, 6, 7, 8, 10
    | debuff      = <!-- Any negative status changes or effects to enemies --> 
  | buff        = Resist [[stun]]: 70%,75%,80%,85%,90%;
    | selfdebuff  = <!-- Any negative status changes or effects to self --> 
                  Resist [[knock]]: 70%,75%,80%,85%,90%;
    | restore    = <!-- Increases to self/ally health/mana -->
                  Resist [[dizzy]]: 70%,75%,80%,85%,90%;
    | buff        = Resist stun: 90%;
                  Resist [[freeze]]: 70%,75%,80%,85%,90%;
Resist knock: 90%;
                  Resist [[cannot attack]]: 70%, 75%, 80%, 85%, 90%;
Resist dizzy: 90%;
                  Resist [[immobilize]]: 70%,75%,80%,85%,90%;
Resist freeze: 90%
                 
    | other      = <!-- Any other per-level values -->
}}</onlyinclude>


'''Notes:'''
  | quote        = "You can't mind control someone that has lost his mind"


Given their medium defense and melee attacks, barbarians are rather weak against high damage ranged classes. [[Warlock]]s and [[Marksman|Marksmen]] are always a difficult battle, since they can deal lots of damage and [[crowd control|cc]] the barb everytime he gets close. This power however can turn the tables and make a barbarian virtually unstoppable. Ranged classes will sometimes not be able to react quickly to their failed attempts of crowd control.
<noinclude>
  | notes =
Given their medium defense and melee attacks, barbarians are rather weak against high damage ranged classes. [[Warlock]]s and [[marksmen]] are always a difficult battle, since they can deal lots of damage and [[Crowd Control]] the [[Barbarian]] every time he gets close. This power however can turn the tables and make a barbarian virtually unstoppable. Ranged classes will sometimes not be able to react quickly to their failed attempts of crowd control.
 
===Documented changes===
*Version 1.6.3 (2010/9/21): Duration reduced to 10 seconds in all levels. New resistance added: cannot attack. Resistance levels adjusted to 40% to 90% from level 1 to 5. Mana reduced to 220-300. Cooldown reduced to 40 seconds.
*Version 0.9.28 92009/2/26): Added immobilize resistance.
 
</noinclude>}}</onlyinclude>

Latest revision as of 17:56, 6 November 2020

"You can't mind control someone that has lost his mind"


Unstoppable Madness is a Barbarian power: the 10th and final of the Warcries discipline.

The barbarian enters a madness state in which he is almost immune to crowd control attempts.
Type: Constant
Discipline level: 19
Character level: 37
Affects: SelfCasting time: 0s (Instant)Cooldown time: 40sGlobal Cooldown: Very Short
Power level Level 1 Level 2 Level 3 Level 4 Level 5
 
Mana cost 220 240 260 280 300
Spell duration 5s 6s 7s 8s 10s
 
Buffs
Resist stun 70% 75% 80% 85% 90%
Resist knock 70% 75% 80% 85% 90%
Resist dizzy 70% 75% 80% 85% 90%
Resist freeze 70% 75% 80% 85% 90%
Resist cannot attack 70% 75% 80% 85% 90%

Notes

Given their medium defense and melee attacks, barbarians are rather weak against high damage ranged classes. Warlocks and marksmen are always a difficult battle, since they can deal lots of damage and Crowd Control the Barbarian every time he gets close. This power however can turn the tables and make a barbarian virtually unstoppable. Ranged classes will sometimes not be able to react quickly to their failed attempts of crowd control.

Documented changes

  • Version 1.6.3 (2010/9/21): Duration reduced to 10 seconds in all levels. New resistance added: cannot attack. Resistance levels adjusted to 40% to 90% from level 1 to 5. Mana reduced to 220-300. Cooldown reduced to 40 seconds.
  • Version 0.9.28 92009/2/26): Added immobilize resistance.