Unstoppable Madness: Difference between revisions

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   | description = The barbarian enters a madness state in which he is almost immune to crowd control attempts.
   | description = The barbarian enters a madness state in which he is almost immune to crowd control attempts.
   | affects    = Self
   | affects    = Self
   | casting    = 1.5
   | casting    = 0
   | cooldown    = 180
   | cooldown    = 180
   | cost        = 250,300,350,400,450
   | cost        = 220, 240, 260, 280, 300
   | duration    = 21,27,33,39,45
   | duration    = 5, 6, 7, 8, 9, 10
   | buff        = [[Resist]] [[stun]]: 70%,75%,80%,85%,90%;
   | buff        = [[Resist]] [[stun]]: 70%,75%,80%,85%,90%;
                     [[Resist]] [[knock]]: 70%,75%,80%,85%,90%;
                     [[Resist]] [[knock]]: 70%,75%,80%,85%,90%;

Revision as of 19:17, 26 September 2010

"You can't mind control someone that has lost his mind"


Unstoppable Madness is a Barbarian power: the 10th and final of the Warcries discipline.

The barbarian enters a madness state in which he is almost immune to crowd control attempts.
Type: Constant
Discipline level: 19
Character level: 37
Affects: SelfCasting time: 0s (Instant)Cooldown time: 180sGlobal Cooldown:
Power level Level 1 Level 2 Level 3 Level 4 Level 5
 
Mana cost 220 240 260 280 300
Spell duration 5s 6s 7s 8s 9s
 
Buffs
Resist stun 70% 75% 80% 85% 90%
Resist knock 70% 75% 80% 85% 90%
Resist dizzy 70% 75% 80% 85% 90%
Resist freeze 70% 75% 80% 85% 90%
Resist immobilize 70% 75% 80% 85% 90%

Notes

Given their medium defense and melee attacks, barbarians are rather weak against high damage ranged classes. Warlocks and marksmen are always a difficult battle, since they can deal lots of damage and cc the barb everytime he gets close. This power however can turn the tables and make a barbarian virtually unstoppable. Ranged classes will sometimes not be able to react quickly to their failed attempts of crowd control.