Unstoppable Madness: Difference between revisions
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| description = The barbarian enters a madness state in which he is almost immune to crowd control attempts. | | description = The barbarian enters a madness state in which he is almost immune to crowd control attempts. | ||
| affects = Self | | affects = Self | ||
| casting = | | casting = 1.5 | ||
| cooldown = 180 | | cooldown = 180 | ||
| cost = 250,300,350,400,450 | | cost = 250,300,350,400,450 |
Revision as of 15:47, 5 December 2009
"You can't mind control someone that has lost his mind"
Unstoppable Madness is a Barbarian power: the 10th and final of the Warcries discipline.
![]() The barbarian enters a madness state in which he is almost immune to crowd control attempts.
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Type: Constant |
Discipline level: 19 | |
Character level: 37 | |
Affects: SelfCasting time: 1.5sCooldown time: 180sGlobal Cooldown: |
Power level | Level 1 | Level 2 | Level 3 | Level 4 | Level 5 |
---|---|---|---|---|---|
Mana cost | 250 | 300 | 350 | 400 | 450 |
Spell duration | 21s | 27s | 33s | 39s | 45s |
Buffs | |||||
Resist stun | 70% | 75% | 80% | 85% | 90% |
Resist knock | 70% | 75% | 80% | 85% | 90% |
Resist dizzy | 70% | 75% | 80% | 85% | 90% |
Resist freeze | 70% | 75% | 80% | 85% | 90% |
Resist immobilize | 70% | 75% | 80% | 85% | 90% |
Notes
Given their medium defense and melee attacks, barbarians are rather weak against high damage ranged classes. Warlocks and marksmen are always a difficult battle, since they can deal lots of damage and cc the barb everytime he gets close. This power however can turn the tables and make a barbarian virtually unstoppable. Ranged classes will sometimes not be able to react quickly to their failed attempts of crowd control.