Bless: Difference between revisions
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<onlyinclude>{{skill | {{{1|}}} | name = Bless | <onlyinclude>{{skill | {{{1|}}} | name = Bless | ||
| class = Mage | |||
| discipline = Enchantments | |||
| position = 4 | |||
| type = Constant | |||
| description = The target increases her | | summary = Buff that increases an ally's hit chance. | ||
| description = The target increases her hit chance while bless is active. | |||
| affects = Single ally | |||
| casting = 1 | |||
| range = 20 | |||
| cooldown = 10 | |||
| gcd = Very Short | |||
| cost = 40,60,80,100,120 | |||
| duration = 180 | |||
| buff = [[Hit chance]]: +20%, +40%, +60%, +80%, +100%; | |||
[[Spell focus]]: +20%, +40%, +60%, +80%, +100% | |||
| quote = "I have faith in you, have faith in yourself" | |||
<noinclude> | |||
| notes = <!-- type general notes on power under here --> | |||
Warlocks usually ignore this discipline, as it rarely works with their role. Conjurers might feel like using it, but is not a priority, especially compared to mana control, mental, sorcery and life. | |||
Even so, some conjurers do include enchantments, mostly while leveling up. When they do so, this buff is a win-win all around. Doubling the accuracy of all normal hits and powers while spending little mana, is a great help for any class. The 10 second cooldown turns this into a easily spammable spell, and is great for leveling groups. | |||
</noinclude>}}</onlyinclude> | |||
}}</onlyinclude> |
Latest revision as of 17:56, 6 November 2020
"I have faith in you, have faith in yourself"
Bless is a Mage power: the 4th of the Enchantments discipline.
![]() The target increases her hit chance while bless is active.
|
Type: Constant |
Discipline level: 7 | |
Character level: 13 | |
Affects: Single allyCasting time: 1s Range: 20mCooldown time: 10sGlobal Cooldown: Very Short |
Power level | Level 1 | Level 2 | Level 3 | Level 4 | Level 5 |
---|---|---|---|---|---|
Mana cost | 40 | 60 | 80 | 100 | 120 |
Spell duration | 180s | ||||
Buffs | |||||
Hit chance | +20% | +40% | +60% | +80% | +100% |
Spell focus | +20% | +40% | +60% | +80% | +100% |
Notes
Warlocks usually ignore this discipline, as it rarely works with their role. Conjurers might feel like using it, but is not a priority, especially compared to mana control, mental, sorcery and life.
Even so, some conjurers do include enchantments, mostly while leveling up. When they do so, this buff is a win-win all around. Doubling the accuracy of all normal hits and powers while spending little mana, is a great help for any class. The 10 second cooldown turns this into a easily spammable spell, and is great for leveling groups.