Metabolic Control: Difference between revisions
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<onlyinclude>{{skill | {{{1|}}} | name = Metabolic Control | <onlyinclude>{{skill | {{{1|}}} | name = Metabolic Control | ||
| class = Mage | |||
| discipline = Staff Mastery | |||
| position = 8 | |||
| type = Constant | |||
| description = The mage is able to manipulate the energy of his body to create a state of optimal concentration. | | summary = Buff that temporarily increases [[concentration]]. | ||
| description = The mage is able to manipulate the energy of his body to create a state of optimal concentration. | |||
| affects = Self | |||
| casting = 1 | |||
| cooldown = 60 | |||
| gcd = Very Short | |||
| cost = 170,190,210,230,250 | |||
| duration = 60 | |||
| buff = [[Concentration]]:+10,+15,+20,+25,+30 | |||
| quote = "Control the mind and you control the body" | |||
<noinclude> | |||
| notes = <!-- type general notes on power under here --> | |||
The increase in concentration slightly raises accuracy and many argue that is not really worth it in small fights. However, at the higher levels this power can make quite a difference for area spells. | |||
}}</onlyinclude> | It can be recognized as a strong flash of light that goes up from the mage's feet. | ||
</noinclude>}}</onlyinclude> |
Latest revision as of 17:56, 6 November 2020
"Control the mind and you control the body"
Metabolic Control is a Mage power: the 8th of the Staff Mastery discipline.
![]() The mage is able to manipulate the energy of his body to create a state of optimal concentration.
|
Type: Constant |
Discipline level: 15 | |
Character level: 29 | |
Affects: SelfCasting time: 1sCooldown time: 60sGlobal Cooldown: Very Short |
Power level | Level 1 | Level 2 | Level 3 | Level 4 | Level 5 |
---|---|---|---|---|---|
Mana cost | 170 | 190 | 210 | 230 | 250 |
Spell duration | 60s | ||||
Buffs | |||||
Concentration | +10 | +15 | +20 | +25 | +30 |
Notes
The increase in concentration slightly raises accuracy and many argue that is not really worth it in small fights. However, at the higher levels this power can make quite a difference for area spells.
It can be recognized as a strong flash of light that goes up from the mage's feet.