Laziness: Difference between revisions
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| range = 25 | | range = 25 | ||
| cooldown = 45 | | cooldown = 45 | ||
| gcd = Very Short | |||
| cost = 170, 190, 210, 230, 250 | | cost = 170, 190, 210, 230, 250 | ||
| duration = 12, 14, 16, 18, 20 | | duration = 12, 14, 16, 18, 20 | ||
| debuff = Damage | | debuff = Weapon Damage Bonus: -30%, -40%, -50%, -60%, -70% | ||
| quote = "The sandman payed a visit" | | quote = "The sandman payed a visit" | ||
<noinclude> | <noinclude> | ||
| notes = <!-- type general notes on power under here --> | | notes = <!-- type general notes on power under here --> | ||
This spell reduces weapon bonus damage, not total damage. Weapon damage effects damage from weapons, jewelry, and spells that modify weapon bonus damage such as [[Berserk]] and [[Cold Blood]]. It does not affect intrinsic base damage derived from a character's attributes such as strength or dexterity. | |||
At high levels, Laziness can significantly reduce the damage output of a character. It can be used effectively against barbarians during [[Unstoppable Madness]] who are invulnerable to [[crowd control]]. | |||
The short duration and long cooldown are disadvantages to this spell. | |||
Documented Changes: | |||
*Version 1.10.9 (2014/8/28): Increased debuff to -30% - -70% from levels 1-5. | |||
</noinclude>}}</onlyinclude> | </noinclude>}}</onlyinclude> |
Latest revision as of 17:56, 6 November 2020
"The sandman payed a visit"
Laziness is a Warlock power: the 4th of the Arcania discipline.
![]() The opponent feels tired and unwilling to fight.
|
Type: Constant |
Discipline level: 7 | |
Character level: 13 | |
Affects: Single opponentCasting time: 2s Range: 25mCooldown time: 45sGlobal Cooldown: Very Short |
Power level | Level 1 | Level 2 | Level 3 | Level 4 | Level 5 |
---|---|---|---|---|---|
Mana cost | 170 | 190 | 210 | 230 | 250 |
Spell duration | 12s | 14s | 16s | 18s | 20s |
Debuffs on enemies | |||||
Weapon Damage Bonus | -30% | -40% | -50% | -60% | -70% |
Notes
This spell reduces weapon bonus damage, not total damage. Weapon damage effects damage from weapons, jewelry, and spells that modify weapon bonus damage such as Berserk and Cold Blood. It does not affect intrinsic base damage derived from a character's attributes such as strength or dexterity.
At high levels, Laziness can significantly reduce the damage output of a character. It can be used effectively against barbarians during Unstoppable Madness who are invulnerable to crowd control.
The short duration and long cooldown are disadvantages to this spell.
Documented Changes:
- Version 1.10.9 (2014/8/28): Increased debuff to -30% - -70% from levels 1-5.