Extraplanar Bond: Difference between revisions
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| class = Conjurer | | class = Conjurer | ||
| discipline = Summon | | discipline = Summon | ||
| position = | | position = 2 | ||
| type = Constant | | type = Constant | ||
| summary = <!-- Type an alternate description here if desired --> | | summary = <!-- Type an alternate description here if desired --> | ||
| description = The conjurer magically bonds to its summoning. Part of the received damage is redirected to it. | | description = The conjurer magically bonds to its summoning. Part of the received damage is redirected to it. | ||
| affects = Self + Summon | | affects = Self + Summon | ||
| casting = 0 | | casting = 0.5 | ||
| cooldown = 60 | | cooldown = 60 | ||
| gcd = Very Short | |||
| cost = 40, 55, 70, 85, 100 | | cost = 40, 55, 70, 85, 100 | ||
| duration = 60 | | duration = 60 | ||
Line 16: | Line 17: | ||
<noinclude> | <noinclude> | ||
| notes = <!-- type general notes on power under here --> | | notes = <!-- type general notes on power under here --> | ||
Practically never used, because conjurers value their summons more than their own health, because they can just heal it back. Those willing to take chances though, this can make for a useful 'shield' spell if you can't afford [[sorcery]] spells in your configuration. | Practically never used, because conjurers value their summons more than their own health, because they can just heal it back. Especially because [[Conjurer|Conjurers]] can no longer heal their summons, this spell should be used sparingly. Those willing to take chances though, this can make for a useful 'shield' spell if you can't afford [[sorcery]] spells in your configuration. | ||
===Documented changes=== | |||
*Version 1.6.3 (2010/9/21): Moved to position 2 in discipline. | |||
</noinclude>}}</onlyinclude> | </noinclude>}}</onlyinclude> |
Latest revision as of 17:56, 6 November 2020
"That wasn't part of the contract"
Extraplanar Bond is a Conjurer power: the 2nd of the Summon discipline.
![]() The conjurer magically bonds to its summoning. Part of the received damage is redirected to it.
|
Type: Constant |
Discipline level: 3 | |
Character level: 5 | |
Affects: Self + SummonCasting time: 0.5sCooldown time: 60sGlobal Cooldown: Very Short |
Power level | Level 1 | Level 2 | Level 3 | Level 4 | Level 5 |
---|---|---|---|---|---|
Mana cost | 40 | 55 | 70 | 85 | 100 |
Spell duration | 60s | ||||
Buffs | |||||
Damage redirected | 5% | 10% | 15% | 20% | 25% |
Notes
Practically never used, because conjurers value their summons more than their own health, because they can just heal it back. Especially because Conjurers can no longer heal their summons, this spell should be used sparingly. Those willing to take chances though, this can make for a useful 'shield' spell if you can't afford sorcery spells in your configuration.
Documented changes
- Version 1.6.3 (2010/9/21): Moved to position 2 in discipline.