Focus: Difference between revisions

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New page: <onlyinclude>{{skill | {{{1|}}} | name = {{subst:PAGENAME}} | class = Marksman | discipline = Aiming Mastery | position = 2 | type = Activable | d...
 
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     | position    = 2
     | position    = 2
     | type        = Activable
     | type        = Activable
     | description = The marksmen considerably increases his chances of a successful attack.  The duration of the spell is unlimited, but it can be deactivated.
    | summary    = [[Activable]] skill. Spells cast have increased accuracy but it reduces the marksman's movement speed.
     | casting     = <!-- Casting time (number only) -->
     | description = The marksmen greatly spell impact chances on offensive powers.
     | range      = <!-- Range (number only) -->
     | affects     = Self
     | casting    = 0
     | cooldown    = 20
     | cooldown    = 20
     | area        = <!-- Area affected (number only) -->
     | gcd        = Short
     | cost        = 40,55,70,85,100
     | cost        = 40,55,70,85,100
     | duration    = <!-- Duration of skill (only for Constant/Activable) (number only) -->
     | selfdebuff  = [[Movement speed]]: -5%
     | damage      = <!-- Damage to enemy health/mana -->
     | buff        = [[Spell focus]]:20%,40%,60%,80%,100%
     | debuff      = <!-- Any negative status changes or effects to enemies -->
     | quote      = "Stay still, take your time, and nail it between the eyes"
    | selfdebuff  = Movement Penalty: -25%
 
     | restore    = <!-- Increases to self/ally health/mana -->
<noinclude>
    | buff        = <!-- Any positive status changes/effects to self/allies -->
     | notes = <!-- Type general notes on power under here -->
     | other      = <!-- Any other per-level values -->
 
}}</onlyinclude>
===Documented Changes===
*Version 1.10.9 (2014/8/28): Reduced self movement speed debuff to 5% all levels.
      
</noinclude>}}</onlyinclude>

Latest revision as of 17:56, 6 November 2020

"Stay still, take your time, and nail it between the eyes"


Focus is a Marksman power: the 2nd of the Aiming Mastery discipline.

The marksmen greatly spell impact chances on offensive powers.
Type: Activable
Discipline level: 3
Character level: 5
Affects: SelfCasting time: 0s (Instant)Cooldown time: 20sGlobal Cooldown: Short
Power level Level 1 Level 2 Level 3 Level 4 Level 5
 
Mana cost 40 55 70 85 100
 
Debuffs on self
Movement speed -5%
 
Buffs
Spell focus 20% 40% 60% 80% 100%

Notes

Documented Changes

  • Version 1.10.9 (2014/8/28): Reduced self movement speed debuff to 5% all levels.