Stalker Surroundings: Difference between revisions

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<onlyinclude>{{skill | {{{1|}}} | name = Stalker Surroundings
<onlyinclude>{{skill | {{{1|}}} | name = Stalker Surroundings
    | class      = Hunter
  | class      = Hunter
    | discipline  = Scouting  
  | discipline  = Scouting  
    | position    = 10
  | position    = 10
    | type        = Constant
  | type        = Constant
     | description = Allies close to the hunter become invisible. Moving or taking an action renders everyone visible.
  | summary     = Prevents other players from seeing the hunter and a certain number of allies around him.
     | casting    = 5
  | description = Allies close to the hunter become invisible. Moving or taking an action renders everyone visible.
    | range      = <!-- Range (number only) -->
  | affects     = Self + multiple allies
    | cooldown    = 360
  | casting    = 5
    | area        = 10
  | cooldown    = 360
    | cost        = 440,485,520,560,600
  | area        = 10
    | duration    = 60,120,180,240,300
  | cost        = 440,485,520,560,600
    | damage      = <!-- Damage to enemy health/mana -->
  | duration    = 60,120,180,240,300
    | debuff      = <!-- Any negative status changes or effects to enemies --> 
  | buff        = Invisibility; Invisibility: 1 ally, 2 allies, 3 allies, 4 allies, 5 allies
    | selfdebuff  = <!-- Any negative status changes or effects to self --> 
  | quote      = "Chase a hunter, and you'll never catch him. Befriend one, and you'll never get caught"
    | restore    = <!-- Increases to self/ally health/mana -->
    | buff        = <!-- Any positive status changes/effects to self/allies -->
    | other      = Characters affected: Hunter + 1 ally, Hunter + 2 allies, Hunter + 3 allies,Hunter + 4 allies,Hunter + 5 allies
    | quote      = "Chase a hunter, and you'll never catch him. Befriend one, and you'll never get caught"
}}</onlyinclude>


'''Notes:'''
<noinclude>
  | notes = <!-- Type general notes on power under here -->
High cost, high gain. A big chunk of mana and a long cooldown, but the hunter and up to 5 other characters can completely hide from the enemy for a long time (five minutes when maxed). Given it's cost, hunters should warn their allies before casting, so everyone is ready and won't move after the effect. The big drawback from this is players won't be able to rebuff without breakling the invisibility, so they should hide in a place where the ambush can be done quickly.


High cost, high gain. A big chunk of mana and a long cooldown, but the hunter and up to 5 other characters can completey hid from the enemy for a long time (five minutes when maxed). Given it's cost, hunters should warn their allies before casting, so everyone is ready and wont move after the effect. The big drawback from this is players wont be able to rebuff without breakling the invisibility, so they should hide in a place where the ambush can be done quickly.
This skills animation is the same as [[Camouflage]], meaning the players vanish and become unselectable.
 
</noinclude>}}</onlyinclude>
This skills animation is the same as [[Camouflage]]'s, meaning the players vanish and become unselectable.

Revision as of 17:09, 25 June 2009

"Chase a hunter, and you'll never catch him. Befriend one, and you'll never get caught"


Stalker Surroundings is a Hunter power: the 10th and final of the Scouting discipline.

Allies close to the hunter become invisible. Moving or taking an action renders everyone visible.
Type: Constant
Discipline level: 19
Character level: 37
Affects: Self + multiple alliesCasting time: 5sArea: 10mCooldown time: 360sGlobal Cooldown:
Power level Level 1 Level 2 Level 3 Level 4 Level 5
 
Mana cost 440 485 520 560 600
Spell duration 60s 120s 180s 240s 300s
 
Buffs
Invisibility
Invisibility 1 ally 2 allies 3 allies 4 allies 5 allies

Notes

High cost, high gain. A big chunk of mana and a long cooldown, but the hunter and up to 5 other characters can completely hide from the enemy for a long time (five minutes when maxed). Given it's cost, hunters should warn their allies before casting, so everyone is ready and won't move after the effect. The big drawback from this is players won't be able to rebuff without breakling the invisibility, so they should hide in a place where the ambush can be done quickly.

This skills animation is the same as Camouflage, meaning the players vanish and become unselectable.