Son of the Wind: Difference between revisions
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<onlyinclude>{{skill | {{{1|}}} | name = Son of the Wind | <onlyinclude>{{skill | {{{1|}}} | name = Son of the Wind | ||
| class = Archer | |||
| discipline = Evasion | |||
| position = 10 | |||
| type = Constant | |||
| description = The archer moves and evades easy as the wind | | summary = The archer [[resist]]s almost every spell. | ||
| casting = 0 | | description = The archer moves and evades easy as the wind. She evades almost any attack and spell. | ||
| affects = Self | |||
| casting = 0 | |||
| cooldown = 80 | |||
| gcd = Short | |||
| cost = 150, 185, 225, 260, 300 | |||
| duration = 3, 4, 5, 6, 8 | |||
| buff = [[Spell resistance|Absolute Spell Resist Chance]]: 100% | |||
| quote = "Let them try all they want. You can't catch the wind" | |||
<noinclude> | |||
| notes = <!-- type general notes on power under here --> | |||
A very high mana cost for archers but a powerful spell. All spells cast against the archer will be resisted, making this a near god-mode against [[warlocks]]. | |||
This skill can be recognized as wind rings that go upwards from the caster's feet. It has a rushing-wind sound effect, that is also used by the skill [[Confuse]]. | |||
===Game history=== | |||
The spells's effectiveness was greatly increased in 1.10.9, changing it to resist all spells with no random chance involved. In turn, the duration was reduced. | |||
This spell's effectiveness was greatly reduced in update 1.0. In the previous version, most normal attacks were evaded too as well as powers resisted, although the archer wasn't able to use damaging powers while under the spell. | |||
===Documented changes=== | |||
*Version 1.10.9 (2014/8/28): Effect changed to a 100% absolute spell resistance rate. Duration reduced. Mana cost reduced. | |||
*Version 1.6.3 (2010/9/21): Movement speed bonus removed, mana cost reduced, cooldown changed to 80 seconds. | |||
*Version 1.0.0 (2008/12/17): Removed evasion bonus. Changed spell resist bonus to fixed increase in spell resistance rather than fixed chance to resist powers. The archer can now cast damaging powers under the effect of this power. Duration reduced. Movement speed bonus increased. | |||
*Version 0.9.28 (2008/2/26): Duration increased. The archer can no longer cast damaging powers under the effect of this power. | |||
</noinclude>}}</onlyinclude> |
Latest revision as of 17:56, 6 November 2020
Son of the Wind is a Archer power: the 10th and final of the Evasion discipline.
![]() The archer moves and evades easy as the wind. She evades almost any attack and spell.
|
Type: Constant |
Discipline level: 19 | |
Character level: 37 | |
Affects: SelfCasting time: 0s (Instant)Cooldown time: 80sGlobal Cooldown: Short |
Power level | Level 1 | Level 2 | Level 3 | Level 4 | Level 5 |
---|---|---|---|---|---|
Mana cost | 150 | 185 | 225 | 260 | 300 |
Spell duration | 3s | 4s | 5s | 6s | 8s |
Buffs | |||||
Absolute Spell Resist Chance | 100% |
Notes
A very high mana cost for archers but a powerful spell. All spells cast against the archer will be resisted, making this a near god-mode against warlocks.
This skill can be recognized as wind rings that go upwards from the caster's feet. It has a rushing-wind sound effect, that is also used by the skill Confuse.
Game history
The spells's effectiveness was greatly increased in 1.10.9, changing it to resist all spells with no random chance involved. In turn, the duration was reduced. This spell's effectiveness was greatly reduced in update 1.0. In the previous version, most normal attacks were evaded too as well as powers resisted, although the archer wasn't able to use damaging powers while under the spell.
Documented changes
- Version 1.10.9 (2014/8/28): Effect changed to a 100% absolute spell resistance rate. Duration reduced. Mana cost reduced.
- Version 1.6.3 (2010/9/21): Movement speed bonus removed, mana cost reduced, cooldown changed to 80 seconds.
- Version 1.0.0 (2008/12/17): Removed evasion bonus. Changed spell resist bonus to fixed increase in spell resistance rather than fixed chance to resist powers. The archer can now cast damaging powers under the effect of this power. Duration reduced. Movement speed bonus increased.
- Version 0.9.28 (2008/2/26): Duration increased. The archer can no longer cast damaging powers under the effect of this power.