Changelog 1.10.2 Hotfix: Difference between revisions

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<span style="color:rgb(215,215,215);font-family:'LucidaGrande','TrebuchetMS',Helvetica,Arial,sans-serif;line-height:18.1875px;background-color:rgb(78,76,73);">Changes to the game client on 7/2/2013</span>
Version: 1.10.2 Hotfix. Date: 7/2/2013




<span style="color:rgb(215,215,215);font-family:'LucidaGrande','TrebuchetMS',Helvetica,Arial,sans-serif;background-color:rgb(78,76,73);font-size:26px;line-height:normal;">Gameplay:</span>
==Gameplay==
<span style="color:rgb(215,215,215);font-family:'LucidaGrande','TrebuchetMS',Helvetica,Arial,sans-serif;background-color:rgb(78,76,73);font-size:20px;line-height:normal;">New: The MatchMaking system now preserves the player's slot during 2 minutes in case the user gets affected by an unexpected client crash. After re-logging, the player will be directly spawned in the Battlezone he was queued in.
*New: The MatchMaking system now preserves the player's slot during 2 minutes in case the user gets affected by an unexpected client crash. After re-logging, the player will be directly spawned in the Battlezone he was queued in.
 
*Modified: The MatchMaking system now prioritizes the players' places in the queue based on the time they've been waiting.
Modified: The MatchMaking system now prioritizes the players' places in the queue based on the time they've been waiting.
*Fixed: Error that, under certain circumstances, provoked the Battlezone starting countdown to indefinitely remain at 0.
 
[[Category:Changelogs]]
Fixed: Error that, under certain circumstances, provoked the Battlezone starting countdown to indefinitely remain at 0.</span>

Latest revision as of 10:13, 7 November 2020

Version: 1.10.2 Hotfix. Date: 7/2/2013


Gameplay

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  • New: The MatchMaking system now preserves the player's slot during 2 minutes in case the user gets affected by an unexpected client crash. After re-logging, the player will be directly spawned in the Battlezone he was queued in.
  • Modified: The MatchMaking system now prioritizes the players' places in the queue based on the time they've been waiting.
  • Fixed: Error that, under certain circumstances, provoked the Battlezone starting countdown to indefinitely remain at 0.