Changelog 1.6.0 Hotfix 4: Difference between revisions

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Created page with "Version: '''1.6.0 (Hotfix 4)''' (Date: '''2010/4/29''') Description: '''Client:''' - Fixed: Now all armors use the appropriate material, fixing visual errors in fused armors..."
 
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Version: '''1.6.0 (Hotfix 4)''' (Date: '''2010/4/29''')
Version: '''1.6.0 (Hotfix 4)''' (Date: '''2010/4/29''')


Description:
Description:


'''Client:'''
 
- Fixed: Now all armors use the appropriate material, fixing visual errors in fused armors and tunics.<br />- Fixed: Graphic error that prevented correct visualization of paints in Direct3D mode.<br />- Fixed: Error that caused bald characters to continue displaying helmet/hat even though unequipped.<br />- Fixed: Local lights, used in torches or street lamps, that caused excessive lighting.<br />- Fixed: Error that caused some objects blooming inappropriately in some situations.<br />- Fixed: Error in networking code that caused the client to close unexpectedly (crash).<br />- Fixed: Several minor corrections to the new characters (Including model and animation tweaks).<br />- Modified: Grass in OpenGL mode now looks more similar to grass in Direct3D mode.<br />- New: Shader support for Intel video cards in OpenGL mode (Direct3D is still recommended under Windows).<br />- Modified: Test items that were obtained erroneously by monster loot were removed from the game (said items had no properties and had errors).<br />
 
'''Server:'''
==Client==
Modified: The collision system that prevents creatures and objects spawning on top of map objects was optimized.
*Fixed: Now all armors use the appropriate material, fixing visual errors in fused armors and tunics.
*Fixed: Graphic error that prevented correct visualization of paints in Direct3D mode.
*Fixed: Error that caused bald characters to continue displaying helmet/hat even though unequipped.
*Fixed: Local lights, used in torches or street lamps, that caused excessive lighting.
*Fixed: Error that caused some objects blooming inappropriately in some situations.
*Fixed: Error in networking code that caused the client to close unexpectedly (crash).
*Fixed: Several minor corrections to the new characters (Including model and animation tweaks).
*Modified: Grass in OpenGL mode now looks more similar to grass in Direct3D mode.
*New: Shader support for Intel video cards in OpenGL mode (Direct3D is still recommended under Windows).
*Modified: Test items that were obtained erroneously by monster loot were removed from the game (said items had no properties and had errors).
 
 
 
==Server==
*Modified: The collision system that prevents creatures and objects spawning on top of map objects was optimized.
[[Category:Changelogs]]

Latest revision as of 10:13, 7 November 2020

Version: 1.6.0 (Hotfix 4) (Date: 2010/4/29)


Description:


Client

[edit | edit source]
  • Fixed: Now all armors use the appropriate material, fixing visual errors in fused armors and tunics.
  • Fixed: Graphic error that prevented correct visualization of paints in Direct3D mode.
  • Fixed: Error that caused bald characters to continue displaying helmet/hat even though unequipped.
  • Fixed: Local lights, used in torches or street lamps, that caused excessive lighting.
  • Fixed: Error that caused some objects blooming inappropriately in some situations.
  • Fixed: Error in networking code that caused the client to close unexpectedly (crash).
  • Fixed: Several minor corrections to the new characters (Including model and animation tweaks).
  • Modified: Grass in OpenGL mode now looks more similar to grass in Direct3D mode.
  • New: Shader support for Intel video cards in OpenGL mode (Direct3D is still recommended under Windows).
  • Modified: Test items that were obtained erroneously by monster loot were removed from the game (said items had no properties and had errors).


Server

[edit | edit source]
  • Modified: The collision system that prevents creatures and objects spawning on top of map objects was optimized.