Changelog 1.0.2: Difference between revisions

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Created page with "Version: '''1.0.2''' (Date: '''2008/12/31''') Description: '''Premium:''' - New: Fireworks with three variants, single, tri-shot and light show.<br /> '''Gameplay:''' - New:..."
 
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Description:
Description:


'''Premium:'''
 
- New: Fireworks with three variants, single, tri-shot and light show.<br />
 
'''Gameplay:'''
==Premium==
- New: Realm gems state now persist automatically after a server failure or scheduled update. This means that after a server restart, the gem will appear on the portal and/or pedestal where it was last seen.<br />- Fixed: Now gems dropped on the ground will return to their last position after a while (portal and/or pedestal).<br />- Modified: Destination of the teleport stones in the middle island is now the corresponding realm boat, near the shore.<br />- Modified: Yellow war state now displays the time left for the great wall to be vulnerable.<br />
*New: Fireworks with three variants, single, tri-shot and light show.
'''Client:'''
 
- Fixed: A problem with the physics engine was corrected. This caused several monsters and guards to "levitate", as well as players shooting through solid objects (i.e.: fort doors).<br />- Modified: Resource download mechanism has been optimized to support more users, it's now also less prone to download failure (although the system supports automatic resume).<br />- New: Two new weather effects, Snow and Sand storms.
 
 
==Gameplay==
*New: Realm gems state now persist automatically after a server failure or scheduled update. This means that after a server restart, the gem will appear on the portal and/or pedestal where it was last seen.
*Fixed: Now gems dropped on the ground will return to their last position after a while (portal and/or pedestal).
*Modified: Destination of the teleport stones in the middle island is now the corresponding realm boat, near the shore.
*Modified: Yellow war state now displays the time left for the great wall to be vulnerable.
 
 
 
 
==Client==
*Fixed: A problem with the physics engine was corrected. This caused several monsters and guards to "levitate", as well as players shooting through solid objects (i.e.: fort doors).
*Modified: Resource download mechanism has been optimized to support more users, it's now also less prone to download failure (although the system supports automatic resume).
*New: Two new weather effects, Snow and Sand storms.
[[Category:Changelogs]]
[[Category:Changelogs]]

Revision as of 04:57, 26 October 2013

Version: 1.0.2 (Date: 2008/12/31)

Description:


Premium

  • New: Fireworks with three variants, single, tri-shot and light show.


Gameplay

  • New: Realm gems state now persist automatically after a server failure or scheduled update. This means that after a server restart, the gem will appear on the portal and/or pedestal where it was last seen.
  • Fixed: Now gems dropped on the ground will return to their last position after a while (portal and/or pedestal).
  • Modified: Destination of the teleport stones in the middle island is now the corresponding realm boat, near the shore.
  • Modified: Yellow war state now displays the time left for the great wall to be vulnerable.



Client

  • Fixed: A problem with the physics engine was corrected. This caused several monsters and guards to "levitate", as well as players shooting through solid objects (i.e.: fort doors).
  • Modified: Resource download mechanism has been optimized to support more users, it's now also less prone to download failure (although the system supports automatic resume).
  • New: Two new weather effects, Snow and Sand storms.