Changelog 1.10.0 Hotfix: Difference between revisions
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''' | Version: '''1.10.0 (Hotfix)''' (Date: '''2012/12/27)'''<ref name="gamesamba forum thread"></ref> | ||
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Gameplay / Invasions | ==Gameplay / Invasions== | ||
* | *Fixed: When the player that carries a Relic dies by drowning or by falling damage, the Relic reappears in a near and accessible spot. | ||
* | *Fixed: Summon altars do not allow to take the Relics on them if the Castle hasn’t been captured and 30 minutes don’t pass. | ||
* | *Fixed: Error that provoked that upgraded Fortification doors weren't visually disappearing. | ||
* | *Modified: Resurrection Altars guards deactivate if the Relic Carrier is nearby. | ||
* | *Modified: The Relic Carrier now has 30 minutes to install the Relic in the Altar or Pedestal. After this period, the Relic’s power becomes uncontrollable, killing its Carrier. | ||
Gameplay / Battlezones | ==Gameplay / Battlezones== | ||
* | *Fixed: The player’s position is now saved when entering a Battlezone. | ||
* | *Fixed: Error that provoked that some players below level 40 were able to access higher level Battlezone. | ||
Gameplay / Coliseums | ==Gameplay / Coliseums== | ||
* | *Fixed: Death provoked by pets and summoning now correctly count as a kill for their owner. | ||
* | *Fixed: Error that provoked that a player wasn't being removed from the Queue list after going away from the Coliseum. | ||
Client | ==Client== | ||
* | *Fixed: Error that provoked that the direction arrow from the Mini-map directed the wrong way when pointing some quest objectives. | ||
* | *Fixed: Error that generated some quest texts show the legend “Err_parsing…”. | ||
* | *Fixed: Error that provoked that certain objects from the world weren't selectable. | ||
* | *Modified: The map now stays loaded to optimize its loading speed. | ||
<references> | |||
<ref name="gamesamba forum thread">[[http://www.gamesamba.com/forum/ro-news-announcements/server-restart-and-changelog-12-27-2012-t6038.html Server restart and changelog 12-27-2012]]</ref> | |||
</references> | |||
[[Category:Changelogs]] | [[Category:Changelogs]] |
Latest revision as of 10:13, 7 November 2020
Version: 1.10.0 (Hotfix) (Date: 2012/12/27)[1]
Description:
Gameplay / Invasions
[edit | edit source]- Fixed: When the player that carries a Relic dies by drowning or by falling damage, the Relic reappears in a near and accessible spot.
- Fixed: Summon altars do not allow to take the Relics on them if the Castle hasn’t been captured and 30 minutes don’t pass.
- Fixed: Error that provoked that upgraded Fortification doors weren't visually disappearing.
- Modified: Resurrection Altars guards deactivate if the Relic Carrier is nearby.
- Modified: The Relic Carrier now has 30 minutes to install the Relic in the Altar or Pedestal. After this period, the Relic’s power becomes uncontrollable, killing its Carrier.
Gameplay / Battlezones
[edit | edit source]- Fixed: The player’s position is now saved when entering a Battlezone.
- Fixed: Error that provoked that some players below level 40 were able to access higher level Battlezone.
Gameplay / Coliseums
[edit | edit source]- Fixed: Death provoked by pets and summoning now correctly count as a kill for their owner.
- Fixed: Error that provoked that a player wasn't being removed from the Queue list after going away from the Coliseum.
Client
[edit | edit source]- Fixed: Error that provoked that the direction arrow from the Mini-map directed the wrong way when pointing some quest objectives.
- Fixed: Error that generated some quest texts show the legend “Err_parsing…”.
- Fixed: Error that provoked that certain objects from the world weren't selectable.
- Modified: The map now stays loaded to optimize its loading speed.