Changelog 1.10.0 Hotfix: Difference between revisions

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Version: 1.10.0 (Hotfix) (Date: 2012/12/27)
Version: '''1.10.0 (Hotfix)''' (Date: '''2012/12/27)'''<ref name="gamesamba forum thread"></ref>
 
 


Description:
Description:


Gameplay / Invasions:
-Fixed: When the player that carries a Relic dies by drowning or by falling damage, the Relic reappears in a near and accessible spot.
-Fixed: Summon altars do not allow to take the Relics on them if the Castle hasn’t been captured and 30 minutes don’t pass.
-Fixed: Error that provoked that upgraded Fortification doors weren't visually disappearing.
-Modified: Resurrection Altars guards deactivate if the Relic Carrier is nearby.
-Modified: The Relic Carrier now has 30 minutes to install the Relic in the Altar or Pedestal. After this period, the Relic’s power becomes uncontrollable, killing its Carrier.


Gameplay / Battlezones:
-Fixed: The player’s position is now saved when entering a Battlezone.
-Fixed: Error that provoked that some players below level 40 were able to access higher level Battlezone.


Gameplay / Coliseums:
==Gameplay / Invasions==
-Fixed: Death provoked by pets and summoning now correctly count as a kill for their owner.
*Fixed: When the player that carries a Relic dies by drowning or by falling damage, the Relic reappears in a near and accessible spot.
-Fixed: Error that provoked that a player wasn't being removed from the Queue list after going away from the Coliseum.
*Fixed: Summon altars do not allow to take the Relics on them if the Castle hasn’t been captured and 30 minutes don’t pass.
*Fixed: Error that provoked that upgraded Fortification doors weren't visually disappearing.
*Modified: Resurrection Altars guards deactivate if the Relic Carrier is nearby.
*Modified: The Relic Carrier now has 30 minutes to install the Relic in the Altar or Pedestal. After this period, the Relic’s power becomes uncontrollable, killing its Carrier.
 
 
 
==Gameplay / Battlezones==
*Fixed: The player’s position is now saved when entering a Battlezone.
*Fixed: Error that provoked that some players below level 40 were able to access higher level Battlezone.
 
 
 
==Gameplay / Coliseums==
*Fixed: Death provoked by pets and summoning now correctly count as a kill for their owner.
*Fixed: Error that provoked that a player wasn't being removed from the Queue list after going away from the Coliseum.
 
 
 
==Client==
*Fixed: Error that provoked that the direction arrow from the Mini-map directed the wrong way when pointing some quest objectives.
*Fixed: Error that generated some quest texts show the legend “Err_parsing…”.
*Fixed: Error that provoked that certain objects from the world weren't selectable.
*Modified: The map now stays loaded to optimize its loading speed.
 
 


Client:
<references>
-Fixed: Error that provoked that the direction arrow from the Mini-map directed the wrong way when pointing some quest objectives.
<ref name="gamesamba forum thread">[[http://www.gamesamba.com/forum/ro-news-announcements/server-restart-and-changelog-12-27-2012-t6038.html Server restart and changelog 12-27-2012]]</ref>
-Fixed: Error that generated some quest texts show the legend “Err_parsing…”.
</references>
-Fixed: Error that provoked that certain objects from the world weren't selectable.
[[Category:Changelogs]]
-Modified: The map now stays loaded to optimize its loading speed.

Latest revision as of 10:13, 7 November 2020

Version: 1.10.0 (Hotfix) (Date: 2012/12/27)[1]


Description:


Gameplay / Invasions

[edit | edit source]
  • Fixed: When the player that carries a Relic dies by drowning or by falling damage, the Relic reappears in a near and accessible spot.
  • Fixed: Summon altars do not allow to take the Relics on them if the Castle hasn’t been captured and 30 minutes don’t pass.
  • Fixed: Error that provoked that upgraded Fortification doors weren't visually disappearing.
  • Modified: Resurrection Altars guards deactivate if the Relic Carrier is nearby.
  • Modified: The Relic Carrier now has 30 minutes to install the Relic in the Altar or Pedestal. After this period, the Relic’s power becomes uncontrollable, killing its Carrier.


Gameplay / Battlezones

[edit | edit source]
  • Fixed: The player’s position is now saved when entering a Battlezone.
  • Fixed: Error that provoked that some players below level 40 were able to access higher level Battlezone.


Gameplay / Coliseums

[edit | edit source]
  • Fixed: Death provoked by pets and summoning now correctly count as a kill for their owner.
  • Fixed: Error that provoked that a player wasn't being removed from the Queue list after going away from the Coliseum.


Client

[edit | edit source]
  • Fixed: Error that provoked that the direction arrow from the Mini-map directed the wrong way when pointing some quest objectives.
  • Fixed: Error that generated some quest texts show the legend “Err_parsing…”.
  • Fixed: Error that provoked that certain objects from the world weren't selectable.
  • Modified: The map now stays loaded to optimize its loading speed.