Changelog 1.10.0 Hotfix: Difference between revisions

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Created page with "Version: 1.10.0 (Hotfix) (Date: 2012/12/27) Description: Gameplay / Invasions: -Fixed: When the player that carries a Relic dies by drowning or by falling damage, the Relic ..."
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Revision as of 21:20, 12 May 2013

Version: 1.10.0 (Hotfix) (Date: 2012/12/27)

Description:

Gameplay / Invasions: -Fixed: When the player that carries a Relic dies by drowning or by falling damage, the Relic reappears in a near and accessible spot. -Fixed: Summon altars do not allow to take the Relics on them if the Castle hasn’t been captured and 30 minutes don’t pass. -Fixed: Error that provoked that upgraded Fortification doors weren't visually disappearing. -Modified: Resurrection Altars guards deactivate if the Relic Carrier is nearby. -Modified: The Relic Carrier now has 30 minutes to install the Relic in the Altar or Pedestal. After this period, the Relic’s power becomes uncontrollable, killing its Carrier.

Gameplay / Battlezones: -Fixed: The player’s position is now saved when entering a Battlezone. -Fixed: Error that provoked that some players below level 40 were able to access higher level Battlezone.

Gameplay / Coliseums: -Fixed: Death provoked by pets and summoning now correctly count as a kill for their owner. -Fixed: Error that provoked that a player wasn't being removed from the Queue list after going away from the Coliseum.

Client: -Fixed: Error that provoked that the direction arrow from the Mini-map directed the wrong way when pointing some quest objectives. -Fixed: Error that generated some quest texts show the legend “Err_parsing…”. -Fixed: Error that provoked that certain objects from the world weren't selectable. -Modified: The map now stays loaded to optimize its loading speed.