Changelog 0.9.30 Hotfix: Difference between revisions

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Created page with "Version: '''0.9.30 (Hotfix)''' (Date: '''2008/5/15''') Description: '''Gameplay''' *Fixed: Hunter's pet no longer stays behind after casting '''Camouflage'''. *Updated: We h..."
 
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Description:
Description:


'''Gameplay'''
==Gameplay==
*Fixed: Hunter's pet no longer stays behind after casting '''Camouflage'''.
*Fixed: Hunter's pet no longer stays behind after casting '''Camouflage'''.
*Updated: We have implemented several changes to the fatigue system, as follows:
*Updated: We have implemented several changes to the fatigue system, as follows:
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**Fatigue starts now after 4 hours (previously 3), exhaustion starts at 6 (same as before).
**Fatigue starts now after 4 hours (previously 3), exhaustion starts at 6 (same as before).
**From now on, experience received by having fatigue is 60% (previously 50%) and by being exhausted is 20% (previously 0%).
**From now on, experience received by having fatigue is 60% (previously 50%) and by being exhausted is 20% (previously 0%).
'''Client:'''
 
 
==Client==
*Fixed: Crash when going to windowed mode/full screen (Alt+TAB) on DirectX.
*Fixed: Crash when going to windowed mode/full screen (Alt+TAB) on DirectX.
*Updated: Switching between windowed mode and full screen now takes a lot less.
*Updated: Switching between windowed mode and full screen now takes a lot less.
'''Servider:'''
 
 
==Servider==
*Fixed: Server crash.
*Fixed: Server crash.
'''Launcher:'''
 
 
 
==Launcher==
*Updated: Client automatic updates now take place when clicking on "Play" instead of when selecting a world.
*Updated: Client automatic updates now take place when clicking on "Play" instead of when selecting a world.
[[Category:Changelogs]]
[[Category:Changelogs]]

Latest revision as of 10:13, 7 November 2020

Version: 0.9.30 (Hotfix) (Date: 2008/5/15)

Description:

Gameplay

[edit | edit source]
  • Fixed: Hunter's pet no longer stays behind after casting Camouflage.
  • Updated: We have implemented several changes to the fatigue system, as follows:
    • Fatigue counter starts after killing 5 monsters (summons/pets are not taken into account).
    • Fatigue starts now after 4 hours (previously 3), exhaustion starts at 6 (same as before).
    • From now on, experience received by having fatigue is 60% (previously 50%) and by being exhausted is 20% (previously 0%).


Client

[edit | edit source]
  • Fixed: Crash when going to windowed mode/full screen (Alt+TAB) on DirectX.
  • Updated: Switching between windowed mode and full screen now takes a lot less.


Servider

[edit | edit source]
  • Fixed: Server crash.


Launcher

[edit | edit source]
  • Updated: Client automatic updates now take place when clicking on "Play" instead of when selecting a world.