Changelog 0.9.15: Difference between revisions

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Created page with "'''Version: 0.9.15 (Date: 2007/7/12)''' Description: Content Fixed: Third guardian circle mob group now appears correctly (Runic Stones storyline). Gameplay: *- New: (Li..."
 
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Content
==Content==
Fixed: Third guardian circle mob group now appears correctly (Runic Stones storyline).
Fixed: Third guardian circle mob group now appears correctly (Runic Stones storyline).




Gameplay:
==Gameplay==
*- New: (Life discipline) Divine Intervention.
*New: (Life discipline) Divine Intervention.
*- New: (Sorcery discipline) Insightful (Use -reset_powers to view correctly).
*New: (Sorcery discipline) Insightful (Use -reset_powers to view correctly).
*- Fixed: Execution.
*Fixed: Execution.
*- Fixed: Slow.
*Fixed: Slow.
*- Fixed: Serpent Bite.
*Fixed: Serpent Bite.
*- Fixed: Needle Blast.
*Fixed: Needle Blast.
*- Fixed: Mind Squasher.
*Fixed: Mind Squasher.
*- Fixed: Summons and pets no longer show any visual effects when entering our proximity radius.
*Fixed: Summons and pets no longer show any visual effects when entering our proximity radius.
*- Fixed: You cannot summon mounts while seated.
*Fixed: You cannot summon mounts while seated.
*- Fixed: Ethereal arrow wasn't killing the target even when its health was 0.
*Fixed: Ethereal arrow wasn't killing the target even when its health was 0.
*- Fixed: Spells that yield necrostacy.
*Fixed: Spells that yield necrostacy.
*- Updated: Efficiency improved for Shield Piercing and Rapid shot at lower levels. Level 5 is slightly similar as before.
*Updated: Efficiency improved for Shield Piercing and Rapid shot at lower levels. Level 5 is slightly similar as before.
*- Updated: Dual shot, efficiency improved at lower levels and the difference between all of them has been increased. Level 5 is slightly similar as before.
*Updated: Dual shot, efficiency improved at lower levels and the difference between all of them has been increased. Level 5 is slightly similar as before.
*- Updated: Negative auras that don't yield any damage do not make creatures become aggresive.
*Updated: Negative auras that don't yield any damage do not make creatures become aggresive.
*- Updated: Ambitious Sacrifice now warns you that we don't have enough health to cast it.
*Updated: Ambitious Sacrifice now warns you that we don't have enough health to cast it.
*- Updated: New mana costs for Heal Ally and Regenerate Ally: (1) 70, (2) 90, (3) 110, (4) 130, (5) 150.
*Updated: New mana costs for Heal Ally and Regenerate Ally: (1) 70, (2) 90, (3) 110, (4) 130, (5) 150.
*- Updated: After horse is summoned, you have a 3 seconds cooldown to unmount it and viceversa.
*Updated: After horse is summoned, you have a 3 seconds cooldown to unmount it and viceversa.




Client/Server:
Client/Server:
*- New: Change character option (in-game menu).
*New: Change character option (in-game menu).
*- New: Show complete/abbreviated clan name interface option.
*New: Show complete/abbreviated clan name interface option.
*- New: Buddy list graphic interface.
*New: Buddy list graphic interface.
*- Updated: User Interface usability improvements (quickbar icons can now be moved, dragging inventory items, etc).
*Updated: User Interface usability improvements (quickbar icons can now be moved, dragging inventory items, etc).
*- Fixed: Clan rank name limit increased to 20 characters.
*Fixed: Clan rank name limit increased to 20 characters.
*- Fixed: You can no longer spawn monsters inside the forts nor you can send them to attack enemies behind walls.
*Fixed: You can no longer spawn monsters inside the forts nor you can send them to attack enemies behind walls.
*- Fixed: You can no longer attack through fort and keep doors (this time is for real).
*Fixed: You can no longer attack through fort and keep doors (this time is for real).
[[Category:Changelogs]]
[[Category:Changelogs]]

Latest revision as of 10:13, 7 November 2020

Version: 0.9.15 (Date: 2007/7/12)


Description:


Content

[edit | edit source]

Fixed: Third guardian circle mob group now appears correctly (Runic Stones storyline).


Gameplay

[edit | edit source]
  • New: (Life discipline) Divine Intervention.
  • New: (Sorcery discipline) Insightful (Use -reset_powers to view correctly).
  • Fixed: Execution.
  • Fixed: Slow.
  • Fixed: Serpent Bite.
  • Fixed: Needle Blast.
  • Fixed: Mind Squasher.
  • Fixed: Summons and pets no longer show any visual effects when entering our proximity radius.
  • Fixed: You cannot summon mounts while seated.
  • Fixed: Ethereal arrow wasn't killing the target even when its health was 0.
  • Fixed: Spells that yield necrostacy.
  • Updated: Efficiency improved for Shield Piercing and Rapid shot at lower levels. Level 5 is slightly similar as before.
  • Updated: Dual shot, efficiency improved at lower levels and the difference between all of them has been increased. Level 5 is slightly similar as before.
  • Updated: Negative auras that don't yield any damage do not make creatures become aggresive.
  • Updated: Ambitious Sacrifice now warns you that we don't have enough health to cast it.
  • Updated: New mana costs for Heal Ally and Regenerate Ally: (1) 70, (2) 90, (3) 110, (4) 130, (5) 150.
  • Updated: After horse is summoned, you have a 3 seconds cooldown to unmount it and viceversa.


Client/Server:

  • New: Change character option (in-game menu).
  • New: Show complete/abbreviated clan name interface option.
  • New: Buddy list graphic interface.
  • Updated: User Interface usability improvements (quickbar icons can now be moved, dragging inventory items, etc).
  • Fixed: Clan rank name limit increased to 20 characters.
  • Fixed: You can no longer spawn monsters inside the forts nor you can send them to attack enemies behind walls.
  • Fixed: You can no longer attack through fort and keep doors (this time is for real).