Armor: Difference between revisions
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Armor is a set of [[equipment]] that gives the character more resistance to [[damage]]. The amount and type of the pieces a single character can wear, depends on their [[class]] and [[subclass]]. | |||
*The archer and warrior armor parts: '''[[Breastplates]]''', '''[[Gauntlets]]''', '''[[Helms]]''', '''[[Leggings]]''' and '''[[Pauldrons]]'''. | |||
*Warriors may also equip '''[[Shields]]'''. | |||
*The mage clothing: '''[[Gloves]]''', '''[[Hats]]''', '''[[Tunics]]''' and '''[[Bracelets]]''' | |||
==Armor Stats vs Type of Damage== | |||
Each piece of armor has a rating vs a particular type of [[damage]]. This rating translates to either a bonus or penalty to the armor against that type of damage. | |||
{|border ="1" cellpadding = "5" | |||
|very good || +30% | |||
|- | |||
|good || +15% | |||
|- | |||
|normal || +0% | |||
|- | |||
|bad|| -15% | |||
|- | |||
|very bad|| -30% | |||
|} | |||
==Contribution per Type of Armor== | |||
Each piece of armor contributes a different amount to a player's overall protection, depending on location and class. (Values rounded to nearest whole number). | |||
===Barbarians and Archers=== | |||
{|border ="1" cellpadding = "5" | |||
|head || 23% | |||
|- | |||
|body || 26% | |||
|- | |||
|legs ||20% | |||
|- | |||
|arms||17% | |||
|- | |||
|hands||14% | |||
|} | |||
===Knights=== | |||
{|border ="1" cellpadding = "5" | |||
|head || 19% | |||
|- | |||
|body || 21% | |||
|- | |||
|legs ||16% | |||
|- | |||
|arms||14% | |||
|- | |||
|hands||11% | |||
|- | |||
|shield||19% | |||
|} | |||
===Mages=== | |||
{|border ="1" cellpadding = "5" | |||
|head || 22% | |||
|- | |||
|body || 38% | |||
|- | |||
|hands||18% | |||
|- | |||
|bracelet||22% | |||
|} | |||
==Damage Mitigation== | |||
The above factors are combined to work out how much damage is mitigated by armor. Note that damage cannot be mitigated below 5% of the original damage. | |||
A damage mitigation calculator can be found at [http://kit.snuggly1.com/]. | |||
[[Category:Armor]] |
Latest revision as of 21:19, 6 November 2020
Armor is a set of equipment that gives the character more resistance to damage. The amount and type of the pieces a single character can wear, depends on their class and subclass.
- The archer and warrior armor parts: Breastplates, Gauntlets, Helms, Leggings and Pauldrons.
- Warriors may also equip Shields.
- The mage clothing: Gloves, Hats, Tunics and Bracelets
Armor Stats vs Type of Damage
[edit | edit source]Each piece of armor has a rating vs a particular type of damage. This rating translates to either a bonus or penalty to the armor against that type of damage.
very good | +30% |
good | +15% |
normal | +0% |
bad | -15% |
very bad | -30% |
Contribution per Type of Armor
[edit | edit source]Each piece of armor contributes a different amount to a player's overall protection, depending on location and class. (Values rounded to nearest whole number).
Barbarians and Archers
[edit | edit source]head | 23% |
body | 26% |
legs | 20% |
arms | 17% |
hands | 14% |
Knights
[edit | edit source]head | 19% |
body | 21% |
legs | 16% |
arms | 14% |
hands | 11% |
shield | 19% |
Mages
[edit | edit source]head | 22% |
body | 38% |
hands | 18% |
bracelet | 22% |
Damage Mitigation
[edit | edit source]The above factors are combined to work out how much damage is mitigated by armor. Note that damage cannot be mitigated below 5% of the original damage.
A damage mitigation calculator can be found at [1].