Armor: Difference between revisions

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{{for|the Game Mechanic Armor|Armor Points}}
Armor is a set of [[equipment]] that gives the character more resistance to [[damage]]. The amount and type of the pieces a single character can wear, depends on their [[class]] and [[subclass]].
Armor is a set of [[equipment]] that gives the character more resistance to [[damage]]. The amount and type of the pieces a single character can wear, depends on their [[class]] and [[subclass]].


*The archer and warrior armor parts: '''[[Breastplates]]''', '''[[Gauntlets]]''', '''[[Helms]]''', '''[[Leggings]]''' and '''[[Pauldrons]]'''.
*The archer and warrior armor parts: '''[[Breastplates]]''', '''[[Gauntlets]]''', '''[[Helms]]''', '''[[Leggings]]''' and '''[[Pauldrons]]'''.
*Warriors may also equip '''[[Shields]]'''.
*Warriors may also equip '''[[Shields]]'''.
*The mage clothing: '''[[Gloves]]''', '''[[Hats]]''' and '''[[Tunics]]'''
*The mage clothing: '''[[Gloves]]''', '''[[Hats]]''', '''[[Tunics]]''' and '''[[Bracelets]]'''


==Armor Stats vs Type of Damage==
==Armor Stats vs Type of Damage==


Each piece of armor has a rating vs a particular type of [[damage]]. This rating translates to either a bonus or penalty to the armor against that type of damage.
Each piece of armor has a rating vs a particular type of [[damage]]. This rating translates to either a bonus or penalty to the armor against that type of damage.


{|border ="1" cellpadding = "5"
{|border ="1" cellpadding = "5"
|very good || +30%  
|very good || +30%
|-
|-
|good || +15%  
|good || +15%
|-
|-
|normal ||+0%  
|normal || +0%
|-
|-
|bad||-15%  
|bad|| -15%
|-
|-
|very bad||-30%  
|very bad|| -30%
|}
|}


==Contribution per Type of Armor==
==Contribution per Type of Armor==


Each piece of armor contributes a different amount to a player's overall protection, depending on location and class. (Values rounded to nearest whole number).
Each piece of armor contributes a different amount to a player's overall protection, depending on location and class. (Values rounded to nearest whole number).


===Barbarians and Archers===
===Barbarians and Archers===


{|border ="1" cellpadding = "5"
{|border ="1" cellpadding = "5"
|head || 23%  
|head || 23%
|-
|-
|body || 26%  
|body || 26%
|-
|-
|legs ||20%  
|legs ||20%
|-
|-
|arms||17%  
|arms||17%
|-
|-
|hands||14%  
|hands||14%
|}
|}


===Knights===
===Knights===


{|border ="1" cellpadding = "5"
{|border ="1" cellpadding = "5"
|head || 19%  
|head || 19%
|-
|-
|body || 21%  
|body || 21%
|-
|-
|legs ||16%  
|legs ||16%
|-
|-
|arms||14%  
|arms||14%
|-
|-
|hands||11%
|hands||11%
|-
|-
|shield||19%  
|shield||19%
|}
|}


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{|border ="1" cellpadding = "5"
{|border ="1" cellpadding = "5"
|head || 31%  
|head || 22%
|-
|body || 38%
|-
|-
|body || 50%  
|hands||18%
|-
|-
|hands||19%
|bracelet||22%
|}
|}
==Damage Mitigation==
The above factors are combined to work out how much damage is mitigated by armor. Note that damage cannot be mitigated below 5% of the original damage.
A damage mitigation calculator can be found at [http://kit.snuggly1.com/].
[[Category:Armor]]

Latest revision as of 21:19, 6 November 2020

Armor is a set of equipment that gives the character more resistance to damage. The amount and type of the pieces a single character can wear, depends on their class and subclass.

Armor Stats vs Type of Damage

[edit | edit source]

Each piece of armor has a rating vs a particular type of damage. This rating translates to either a bonus or penalty to the armor against that type of damage.

very good +30%
good +15%
normal +0%
bad -15%
very bad -30%

Contribution per Type of Armor

[edit | edit source]

Each piece of armor contributes a different amount to a player's overall protection, depending on location and class. (Values rounded to nearest whole number).

Barbarians and Archers

[edit | edit source]
head 23%
body 26%
legs 20%
arms 17%
hands 14%

Knights

[edit | edit source]
head 19%
body 21%
legs 16%
arms 14%
hands 11%
shield 19%

Mages

[edit | edit source]
head 22%
body 38%
hands 18%
bracelet 22%

Damage Mitigation

[edit | edit source]

The above factors are combined to work out how much damage is mitigated by armor. Note that damage cannot be mitigated below 5% of the original damage.

A damage mitigation calculator can be found at [1].